Ye olde Xbox 360 continues to defy its years. Microsoft’s Entertainment and Devices Division – home of amongst other things its Xbox operations – saw revenues increase 56 per cent year-on-year for the three months ending March 31st, hitting $2.53bn. The numbers were credited to higher Xbox 360 platform and …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
20% of Australian video games sold online
NPD Group is stating that during all-important December last year, one in five customers was going online for their purchase. This is up from one in ten (10%) for the same period in 2012. The majority of such online purchases were for items under AUD$50, with a significant drop-off occuring …
Read More »Xbox Live subs grow 18% to 46m
Microsoft has sold 77 million units of the Xbox 360
Read More »MCV AWARDS 2013: Hard work pays off for UK’s best
Some of the most proactive and innovative firms in the UK games business took home top honours at this evening’s MCV Awards. 16 different companies claimed the trade’s most coveted awards, voted for by a judging panel of peers and senior execs. CentreSoft won the highest honour, the Grand Prix, …
Read More »Jami Laes is Rovio’s new EVP of games
Angry Birds studio picks up veteran of EA and Digital Chocolate
Read More »Is $100,000 enough to develop a game?
Hitbox Team's Terence Lee breaks down the sales figures versus development costs for platformer Dustforce
Read More »Charitable mobile platform Gramble in open beta
Social gaming network aims to bring developers and players together through charity
Read More »Dustforce dev discusses the importance of digital sales promotions
The developer behind indie title Dustforce has explained the importance of digital sales promotions to the eventual success of the title. Hitbox launched the game in January 2012. It admits in its very thorough report that it had no idea what kind of sales performance it ought to expect. But …
Read More »Unity co-founder forms Framebunker
Nicholas Francis and Charles Hinshaw start new studio in Copenhagen
Read More »The cost of releasing a modern smartphone game
The resources that ZeptoLab UK has put behind today’s release of Cut The Rope: Time Travel are really quite something. There wasn’t a marketing budget behind 2010’s Cut the Rope, which instead relied on good reviews and word of mouth to achieve its remarkable levels of success. But it’s a …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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