This week we look over a quintet of vacancies in top positions across the UK
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Ken Levine denies BioShock Infinite cost $200m
Analyst claims latest entry into the franchise took $100m to develop and $100m to market
Read More »Read the definitive guide to Q2 new releases in the latest MCV
This latest MCV–which isnow available to view online– details all of the hottest releases coming in the next few months, including The Last of Us and Remember Me. We also discuss retail’s fears for Wii U and how Nintendo plans to calm them, as well as the rise of indie …
Read More »PS4 gets Unity game engine support
Unity has sign a new partnership with Sony to bring its game engine to the PS4 and all other Sony PlayStation platforms. As well as supporting the home console, the deal means that developers will now be able to use Unity for the PS Vita, PlayStation Mobile and Sony’s upcoming …
Read More »Quantic Dream "categorically refused" to put gun-touting Ellen Page on cover
Beyond: Two Souls developer Quantic Dream has admitted it was asked to depict the game’s female star holding a gun on the cover of the game. Such a depiction would betray the game’s real content, the studio felt, and as a result it rebutted the request and fortunately emerged triumphant. …
Read More »Levine rubbishes claims that BioShock: Infinite cost $220m
Irrational Games boss Ken Levine has rubbished reports that BioShock: Infinite cost upwards of $200m to produce. The number comes from a New York Times article which alleged that development costs reached $100m with marketing coming in at an additional $100m. This sounds far-fetched, and indeed Levine took to Twitter …
Read More »The top 14 game engines: The list in full
We reveal the most essential development platforms out today
Read More »GAME to host Injustice: Gods Among Us tournament
Warner upcoming brawler Injustice: Gods Among Us is to star in a national tournament hosted by retailer GAME. There will be eight UK heats hosted by pro-gamers Ketchup and Mustard and there are plenty of prizes up for grabs including fighting sticks, bobble-heads, headsets and tickets to the Multiplay Insomnia …
Read More »SourceTree aims to simplify development pipeline
Free desktop client enables developers to 'make the most of Git'
Read More »The top 14 game engines: GameMaker
Develop examines an engine that's been built for those looking to get into game development
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

MCV/DEVELOP News, events, research and jobs from the games industry
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