And that's just the mobile edition
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Intel and ESL’s new partnership invests $100m into ‘accelerating esports growth’
"This partnership opens even more opportunities for us"
Read More »US hardware figures: All three console platforms sold over 1.3 million units in November 2018
Accessory and game card sales hit an all-time high
Read More »Global gaming industry expected to generate $135bn by end of 2018
Console gaming spend up 15.2% YoY
Read More »Vote now for the 2018 Steam Awards
Voting closes on January 3rd, 2019
Read More »Fresh Prince’s Alfonso Ribeiro sues Epic and 2K for ‘misappropriated’ dance
"Epic has failed to compensate or even ask permission for the use of this iconic intellectual property"
Read More »Relic Entertainment appoints Heidi Eaves as its new COO
"Heidi has already had a huge impact on the studio and our teams"
Read More »Sony’s ‘My PS4 Life’ videos indicate the full player counts for PlayStation 4 games
GTA V takes the top spot with an estimated 51,700,000 players
Read More »Niantic’s next investment round could push value to $4 billion
Value jumps from $2.7bn to $3.9bn in just a year
Read More »Ten years of Roll7: from brain tracking to Laser League – oh, and selling 4m copies of OlliOlli along the way
Here’s the story of a decade of Roll7 in their own words, as told to MCV by director Simon Bennett
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
Read More » -
Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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