This dance you have performed is at best a 2-out-of-10 avocado
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
JournoDevSwap: Just Like Real Life review
Lewie Procter and Karn Bianco's game jam effort goes under the critical microscope
Read More »JournoDevSwap: GI Joyce review
48 Hours later and has GI Joyce barely hobbled over the finish line or is it a golden oldie?
Read More »JournoDevSwap: The magic and misery of game jams
Insomnia, short deadlines, stress and equipment failure - so what's the appeal?
Read More »JournoDevSwap: Land of the Rising Fun
I like Japanese games, and here's why you should too
Read More »JournoDevSwap: The message of this game jam
Are you a hateful, meaningless mess of a human being? No? Then you can Game Jam
Read More »JournoDevSwap: Players want more stupid story in their games
They just don't know it
Read More »JournoDevSwap: UKIE dev-press swap confirmed to return next year
Event co-founder Will Luton says event will be back 'bigger' and 'improved'; UKIE 'would love to do this again'
Read More »JournoDevSwap: Hacks hash hack
Griddled Octopus simply not sufficient to sustain enslaved students
Read More »JournoDevSwap: First fully working game
Keith Stuart and Theo Chin grab a head start in the Ukie game jam
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
Read More » -
Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

MCV/DEVELOP News, events, research and jobs from the games industry
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