EA and Bioware have announced MMO Star Wars: The Old Republic will be making the switch to the free to play model later this year. Some notable restrictions apply to what players get free access to in the game. Characters are capped at level 50, and those unwilling to pay …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Valve’s Linux move labelled unethical
Mainstream exposure for open operating system a mixed bag, says GNU founder Richard Stallman
Read More »Battlefield 3 Premium subscriptions hit 1.3m
Paid-for service garners $65m for EA
Read More »EA posts Q1 revenue of $955 million
Digital growth offset by decline in physical sales
Read More »The Old Republic going free-to-play up to level 50
Freemium model to be offered alongside subscriptions
Read More »Blake Jorgensen appointed EA CFO
Former Yahoo exec to take up new position in September
Read More »Start-up guide to social games development
The We R Interactive CTO offers his advice on which tools are right for you
Read More »One week left for GDC Europe discounts
Social and online summits added to conference
Read More »Dare Blogs – Caracol Games
Dare to be Digital 2012 team Caracol Games talk exclusively to Develop about working on their entry title Slick
Read More »Fabric Engine opens new high-end graphics tool
Creation Platform to be 'modular, accessible and powerful'
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
Read More » -
Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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