Decentralised gaming marketplace will allow second-hand digital game sales
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
GameStop’s second quarter financial report shows drop in sales
Company still looking for potential purchaser; guidance remains the same
Read More ȣ4.5m project creates game to reduce levels of domestic violence
None in Three research centre will take its ‘prosocial’ game to London exhibition
Read More »What game is four years old, has 270m monthly players and yet makes no money whatsoever?
Chrome's Dino-Runner game is four years old today
Read More »WildStar developer Carbine Studios closes
50 staff lose jobs after decision from NCSoft
Read More »2018 Golden Joystick Awards announced
36th awards presided over by Danny Wallace, with 24 award categories
Read More »Abertay University offers game dev resources thanks to £9m funding
Unis of Dundee and St Andrews partner on project to help SMEs
Read More »Mike Sherlock, Square Enix’s COO, has passed away
The COO of Square Enix America and Square Enix Europe, Mike Sherlock, has died unexpectedly
Read More »War Child partners with major publishers for Armistice 2018
Bethesda, Bandai Namco, Gameloft, Wargaming and more join charity activation
Read More »FIFA series passes 260 million copies sold
A quarter century of games amounts to 10.4 million a year, on average
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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