Jacksonville Tribute intended to support victims of attack; will involve livestream
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Gamescom 2018 welcomes 370,000 attendees from 114 countries
Regular awards recognise Sekiro, Smash, and Ubisoft
Read More »Nintendo to take Labo workshops on the road
US cities will play host to cardboard masterclasses
Read More »PEGI adds in-game purchase content descriptor to retail games
Previously used on digital titles, icon will now appear on boxes
Read More »2K and Hangar 13 partner with Women in Games to improve diversity of hiring
Sponsorship is planned, along with recruitment drive at events
Read More »The International 2019 to be held in Shanghai, China
DOTA 2 tournament lives up to its name once again
Read More »Veteran racing developer joins Slightly Mad Studios for unannounced title
Paul Rustchynsky heads up new project at Project Cars studio
Read More »‘Transformative games’ aim to positively impact mental and physical health
Orpheus Self-Care Entertainment debuts Rave Runner and more
Read More »Blizzard removing paid-for loot boxes in Belgium
Removals hit Overwatch and Heroes of the Storm to comply with local law
Read More »Comics subscription service coming to Nintendo Switch
InkyPen makes console about more than just Mario and Stardew Valley
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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