Lionhead founder and former Microsoft studio boss Peter Molynex has admitted that it took him some time to recover from the cancellation of his ambitious Kinect title Milo. The revelation comes as Molyneux speaks for the first time following his shock departure from Lionhead last month. It took me a …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Do you sell PC product? Want a free Apple TV?
If you’re involved in selling PC hardware or software, you should register now to attend the PCR Retail Boot Camppowered by Innergie. And all retailers who attend will go home with a VIP Gift Bag, including a free Apple TV system. PCR Retail Boot Camp is an exciting new conference …
Read More »Capcom/Sega/Namco Bandai reveal new collaboration Project X Zone
The mysterious collaboration between Capcom, Sega and Namco Bandai has finally been given a name – Project X Zone. The title is an RPG featuring characters from across the three publisher’s portfolio. From the Capcom camp we can expect Ryu and Ken, Mega Man, Dante and Resident Evil pair Chris …
Read More »Best Buy chief exec Brian Dunn resigns
Brian Dunn, the chief executive of American retail giant Best Buy, has resigned. The company claims it was a mutual decision based on the fact that it’s time for new leadership to address the challenges that face the company". Last month the retailer revealed plans to close 50 US stores …
Read More »Japan gets $1,290 Resident Evil 6 Premium Edition
Capcom is to give Japanese Resident Evil fans a chance to prove their dedication to the brand by forking out a colossal amount on a very special Premium Edition of upcoming shooter Resident Evil 6. Kotaku reports that the RE6 Premium Edition includes an actual replica leather jacket as sported …
Read More »Zynga spends over $1m on security for Mark Pincus
According to a Wall Street Journal report, Zynga spent $1.37m in 2011 on security for CEO Mark Pincus and his family. Security for management isn’t uncommon in large companies, but the amount puts Zynga at number three in a list of 24 businesses according to a pay survey by Hay …
Read More »Molyneux: This is my last chance
Industry icon reveals why he quit Microsoft in pursuit of that perfect game, and why he now needs you...
Read More »California GameStop stores must post DLC warnings for used titles
GameStop shops in California must post warnings when their used games come with one-time-use online passes or extra fees for downloadable content. As part of a class-action settlement by law firm Baron & Budd, the retailer giant will be forced to put up signs both online and in California shops …
Read More »Mass Effect 3 estimated at 1.5 million units sold
Cowen & Company’s VP Doug Creutz has estimated some 1.5m in console sales recorded during Mass Effect 3’s launch month of March 2012. Creutz described the release window as ‘challenging’ for the title in an investor note via GameSpot. The analyst also reaffirmed Michael Pachter’s recent predictions that software sales …
Read More »Sony forecasts $6.4 billion loss
Sony has announced it anticipates a $6.4b loss for the past year (ending in March 31st), upped from a previously announced forecast of $2.7b. Those math magicians can work out that’s a $3.7b difference in the wrong direction. The news follows Japanese outlet Nikkei’s report that Sony may be about …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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