The debut Insert Coin(s) event took place in Sydney last night, and co-creator Pat Kolan has confirmed to MCV his plans to expand the concept for future events. The event was held at the Oxford Art Factory, and hundreds people came through the door to enjoy live music and art …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Reward schemes ‘very important’ to the future of Xbox Live
With the Xbox Live rewards scheme now up and running in Australia and New Zealand, MCV talks to Andrew Jenkins, Group Xbox Live Program Manager. Other service-based industries (which the games industry is rapidly becoming) have had reward programs for some time. Why do you think it has taken so …
Read More »Is ‘fun’ really what we mean?
[#AltDevBlogADay] HB Studios' Pete Garcin calls for an improved gaming lexicon
Read More »Criterion: Fighting crunch saved us $700,000
Advanced build technology can help maximise project efficiency, studio says
Read More »Criterion: How we can kill crunch
Paul Ross, CTO of EA's flagship UK studio, explains how tech can cut overtime...
Read More »More hot water for Dead Island
Tomorrow’s release Dead Island has got its developer Techland in trouble for the second time in a week, this time because of a hidden anti-feminist slur. On Tuesday it was discovered that the version of the game released for PC on Steam was actually a port of the Xbox code, …
Read More »THQ: Digital future will revive dev fortunes
Wipe away physical costs and 'all the money goes to the developer or publisher'
Read More »THQ: Transition from boxed to digital is underway
Cloud gaming will prove a positive development for consumers, publishers and developers, THQ CEO Brian Farrell has told an audience at the Cloud Gaming USA conference in San Jose. "The box, ship and done model is transitioning to: observe, measure, and modify," he said, as reported by GamesIndustry. "Games [are …
Read More »Brand Map: Gears of War
It’s only a few weeks now until Gears of War 3 is released.Over the three years since the previous game in the series, the term ‘Added Value’ is the tag that developers have been focusing on. We already know about Call of Duty Elite and the EA Sports Season Ticket, …
Read More »UK Software Sales Monitor: Market makes £13.7m
The UK games market slipped slightly this week, down six per cent in value to 13.7m and five per cent in units to 619,538. It may only be a slight dip, but retail would have been hoping for better – particularly with the release of Driver: San Francisco (debuting at …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
Read More » -
Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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