It may not be making the social gaming strides many would expect, but it’s impossible argue that Activision’s digital strategy is not paying off. Speaking in an analyst day conference call yesterday, the publisher said that its digital revenues for the year ending June 2011 have hit $1.7bn. That’s a …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Anonymous investigators arrest two in UK
The Metropolitan Police arrested two suspects today for conspiring to commit offences under the Computer Misuse Act 1990. The arrests were made as part of an investigation with the FBI, South Yorkshire Police and other law enforcement bodies into hacking groups Anonymous and LulzSec, and in particular the activities of …
Read More »Square Enix to double Deux Ex studio headcount
Japanese publisher Square Enix wants to position its Canadian studio Eidos Montreal at the very centre of its game development operations, a new report claims. Its subsidiary Eidos Montreal could grow from about 350 staff to nearly 700 if a deal with state officials is agreed, according to local business …
Read More »OPINION: Loss-leading at its smartest
If you think it’s hard getting games to stand out amongst the Christmas blockbusters of FIFA and Call of Duty, try being a retailer. Each year there appears to be another outlet or two trying to muscle in on a market already crammed full of competitors. This year Bee.com is …
Read More »Life in fast lane beckons for Ubisoft
A new Driver finally makes it to store shelves today – five years after Ubisoft spent $24m buying the brand and its studio.But it’s just the first step in Ubisoft’s plans for both the re-engergised franchise and the driving genre, says CEO Yves Guillemot. Driver: San Francisco takes the series …
Read More »Deus Ex gets UK games retail back on its feet
The UK boxed games market has recovered from its ten-year low on the back of Deus Ex: Human Revolution. Square Enix’s latest blockbuster shot to the top of the charts, and is the first quality triple-A title released in months. The UK games retail market was worth 14.6m this week, …
Read More »68% of Xbox subs bought at retail
The High Street can play a major part in selling digital games, and Microsoft has the proof. Two thirds of Xbox Live Gold members paid for their subscriptions via traditional retailers, the platform holder told MCV. It highlights the extent to which retail has played a major role in growing …
Read More »Flat profits reported by Gameloft
Mobile games publisher Gameloft has reported a net profit of €5.3 million (around $7.6m) for the first half of 2011, the same as it reported for the first half of 2010. The company’s revenues rose from €66.6 million to €76.8 million in the same period, so why were net profits …
Read More »Nintendo Connection Tour 2011 announced
Nintendo has confirmed that its popular roadshow from last year called the Nintendo Connection Tour will be returning this year. The tour, which commences at Westfield Southland in Victoria on Saturday 24th September, will have The Legend of Zelda: Skyward Sword playable on Wii for the first time, as well …
Read More »Wallabies Rugby Challenge releases early
Although it wasn’t due for release until next week, Wallabies Rugby Challenge has just landed in stores Australia-wide. The game was developed by Sidhe in Wellington, New Zealand, and had its NZ release as ‘All Blacks Rugby Challenge’ last Friday to great success. Mario Wynands, managing director of Sidhe, told …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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