Gamescom 2018’s early bird registration just ended and organiser Koelnmesse reported a 13 per cent increase in exhibitor applications year-on-year, as well as a ten per cent increase in the amount of exhibition space booked. Companies from 40 countries have already registered, with 16 country pavilions already confirmed, which is also …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
What’s it like to start your career at Ubisoft? We talk to one of the company’s graduate recruits
Brian Evans moved straight from Abertay University to a production role at Ubisoft Reflections
Read More »Microsoft’s plans for new Cloud Gaming Division are somewhat nebulous
New division looks to be taking charge of Azure Cloud for gaming in the short-term with plans for a fully-streamed version of Xbox Game Pass in the future
Read More »Creative England: “There’s a real growth potential in more narrative forms of gaming”
We went to Manchester to talk to Creative England CEO Caroline Norbury about the organisation’s initiatives to help to grow emerging games businesses, what challenges lie on the way and why narrative matters more and more in games
Read More »Jack Tretton and Doug Kennedy launch indie investment fund Interactive Gaming Ventures
Interactive Gaming Ventures will work with two to three studios per year, investing between $1m and $5m per project
Read More »PUBG mobile soft launches in the West, with Canadian Play store launch
Small unit tactics
Read More »Curve and Gaumont team up for game based on Narcos TV show
Releasing on "all major formats" in Spring 2019
Read More »GDC: Graphine on working with Weta and Funcom and it’s new Granite SDK
Ahead of GDC we talk to Graphine's Clement Galiay about streamlining your workflow with Granite SDK 5.0
Read More »Twitch offering monthly free games to Prime subscribers
PlayStation Plus style service has impressive lineup for first two months
Read More »Canadian Rapper Drake teams up with Ninja on Fortnite stream, breaks Twitch’s concurrent viewer record
Ever since I left the Chug Jug you, got a reputation for yourself now
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
Read More » -
Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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