SEGA released Captain America: Super Soldier in Australia and New Zealand two weeks ago, but its marketing campaign kicks off today alongside the film. The heavy TV campaign started airing today, with 15 and 30 second spots on cable channels including Showtime Action, Movie One, Fox 8, MTV and others. …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
GAME expands its experiential retail concept
After a positive reception to its new ‘experience zone’ in Parramatta, GAME has confirmed to MCV its plans to rollout the design in multiple other retail stores. GAME Parramatta had its experience zone installed in June this year, which allowed customers to play around with 3D TV, Kinect and other …
Read More »PSM3 gets redesign, promises ‘smarter Playstation gaming’
PSM3 Magazine Australia&NZ is undergoing a design change which Future Publishing promises will have active QR codes linking to digital content. PSM3 has been running for two years with Australian / New Zealand specific content. Its first redesigned issue featuring a Battlefield 3 cover lands early next month, and has …
Read More »Wii U can do anything PS3 and Xbox 360 can do
Nintendo has released a new build of its Wii U dev kit and EA VP Andrew Wilson has said that, in terms of raw power, the new Nintendo machine can rival or perhaps even surpass what’s seen on Xbox 360 and PS3. I think we’ll be able to do anything …
Read More »New Duke Nukem DLC parodies rival shooters
Gearbox has revealed an interesting piece of DLC that will be hitting Duke Nukem Forever on Xbox 360, PS3 and PC this autumn. Called the ‘Hail to the Icons Parody Pack’, it includes four new multiplayer maps, three new multiplayer modes and four new weapons. It will be free to …
Read More »Top 300 iPhone games ‘dominated by 10 publishers’
Lion's share of revenues enjoyed by an elite few, analyst group claims
Read More »UK Monthly Charts: June 2011
If the trade ever needed proof that Wii owners are still willing to put their hands in their pockets and buy games, 505 Gameshas it. Zumba Fitness is June’s No.1 and has now established itself as the latest Wii sales sensation, propelling 505 into the publishing elite for the month. …
Read More »Driver SF uses always-on DRM
The PC version of Ubisoft’s Driver: San Francisco will require players to have a constant internet connection. The new was confirmed by Driver and Rabbids community developer Mathieu Willem via Twitter, according to Eurogamer. Throughout the first half of 2010, Ubisoft faced criticism and even server attacks after it announced …
Read More »Ubisoft UK details free-to-play hopes
Ubisoft’s free-to-play aspirations were unveiled to the UK press at a summer showcase last week. With F2P titles Ghost Recon Online, Imagine Town and The Settlers Online, Ubisoft is adapting its own brands with the ultimate goal of ‘upgrading’ users to richer online games. Using the free-to-play model, we want …
Read More »Eye-tracking comes to iPad
Topware Interactive’s Two Words II: Castle Defence is the first iOS game to allow players to control the action with their eyes. The latest update for the app introduces 3D-ET technology, while uses the iPad 2’s front-facing camera to follow the gamer’s eye movements. According to Topware, this enables the …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
Read More » -
Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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