As a rule, kebabs and iPhones shouldn’t generally mix. Dried chilli sauce on your touchscreen is never fun the morning after. However, developer Softgames is hoping for a more positive respnse to its new Kebab Manager game. That’s right: Kebab Manager. A game that encourages players to "raise your own …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Further Wii successor tech claims
Nintendo’s new console will not include a hard drive, will house 8GB of internal flash memory and offer a proprietary disc format capable of storing 25GB of information. Those are the claims being made by Kotaku this morning as the rumour mill surrounding the still mysterious Wii successor continues. The …
Read More »Remedy CEO wants an end to games retail
An all-encompassing shift to digital distribution would be a forwards step for the games industry, the boss of Finnish studio Remedy has declared. Remedy CEO Matias Myllyrinne believes a digital-only games ecosystem would help all in the industry, aside from one group he appears to have no sympathy for. The …
Read More »uDraw goes multiplatform
THQ has confirmed that it is to release Xbox 360 and PS3 compatible versions of its uDraw device. uDraw, which until now has only been available for the Nintendo Wii, has now sold a total of 1.7m units worldwide. The uDraw tablet has been a great success for THQ, selling …
Read More »Timeline: The PlayStation Network attack and collapse
Develop looks at the two turbulent weeks when Sonyâ??s online business fell into disarray
Read More »PopCap acquires ZipZipPlay
Washington-based casual games stronghold PopCap has made the surprise acquisition of social dev ZipZapPlay. PopCap has for years been considered a buyout target itself, though in recent months rumours have spread the Bejeweled company is seeking stock market floatation. The combined dev workforce has improved PopCap’s expectations for Facebook game …
Read More »Losses mount at THQ
THQ has reported losses of $136.1m for its 2011 financial year. This is significantly more than the $9m loss posted for fiscal 2010. Revenue was down year-on-year from $899.1m to $665.3m. The company’s Q4 was more successful, however, thanks to the release of Homefront. The shooter has now sold over …
Read More »EA acquires iPhone dev Firemint
Electronic Arts has announced plans to acquire Australian mobile games developer Firemint for an undisclosed sum, with the deal expected to close within the next four weeks. Firemint is one of the most well respected mobile developers, having originally made its name developing racing games and other titles on a …
Read More »Wii cut to £129
Nintendo has effectively cut the price of its Wii console by 50 with the launch of a new bundle. The Mario Kart Wii pack will arrive in two weeks, on May 20th, with an estimated retail price of 129 – a big drop on the previous price of 179. At …
Read More »Iwata: Nintendo must look westwards
It’s one of the most prevalent trends of the current generation, and speaking to investors even the president of the world’s most powerful gaming firm has admitted that Nintendo must increasingly look towards the West if it wants to succeed in the modern games market. "There was an era in …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
Read More » -
Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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