Calibur11’s custom Xbox 360 cases will be distributed via Realtime. The new Vault accessories are due to arrive in May and adds to Realtime’s growing console division. The Vault range further strengthens Realtime’s console portfolio and again demonstrates our commitment to delivering exciting products,” said Realtime’s sales director Richard Marsden. …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
First Templar SKU gets marketing campaign
Kalypso Media has booked ads specifically to promote the premium SKU of The First Templar. The Xbox 360 and PC game is due for release on May 6th and the special edition features a bonus in-game level, a double-sided poster as well as a downloadable soundtrack. A pre-order campaign is …
Read More »Gioteck targets US
MCV Award winner Gioteck is already making waves in the UK – and now it has set its sights on cracking America. The accessories firm has won over key US retailers and hopes this will help it become the ‘best third party peripherals company.’ 2011 is going to be a …
Read More »THQ reveals DLC strategy for experimental racer
THQ will release DLC for its upcoming racer MX vs ATV Alive every other week to satisfy fans. The off-road racer is part of a new, experimental strategy for the publisher. The game will be sold at a reduced 29.99 price point, with further sales made through DLC. Fans have …
Read More »Sony outlines PSN recovery plan
Sony Computer Entertainment boss Kaz Hirai this morning outlined PSN’s road to recovery at a press event in Tokyo. The exec confirmed a number of key PSN features will return this week, including online multiplayer, account management, PlayStation Home, friends lists and chat. Users will also be required to change …
Read More »Hirai to brief press on PSN breach
Sony’s deputy president Kaz Hirai will host a media briefing tomorrow to address the issues surrounding the PSN saga – the first time a senior executive has spoken about the situation. He will discuss Sony’s ongoing investigation, its security systems and plans to restore the service. The news comes as …
Read More »Best Buy turns to games to coax customers
forget 3D TVs or iPads, Best Buy is using video games to attract customers into its UK shops. The firm, which now operates six outlets in the country, has moved its games departments to the front of many of its stores in order to encourage consumers to come in and start …
Read More »How the PSN outage has affected devs
Develop speaks to developers to hear what affect the PSN outage has had on them
Read More »ISFE defends change to PEGI ratings
The body that looks after PEGI says it was right to stop the dual-rating of products. Publishers were recently aggrieved to discover they could no longer brand games with both PEGI and German USK ratings. Instead, they must now incur extra costs making packaging for just Germany, which can only …
Read More »Sega: Digital helps us reach new territories
Publisher Sega is seeing its investment into the digital space pay off. The firm’s MCV Award-winning PC download team says senior management have ramped up their digital resource, which has helped the firm crack new territories. A few years ago the digital team was bolted on to the side of …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
Read More » -
Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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