Indie Open House scheme to provide tech, consultancy and media backing
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
GameStop wants to sell directly on XBL/PSN
As bricks and mortar looks to increase its digital footprint, GameStop has outlined plans to begin selling content directly into customer’s Xbox Live and PlayStation Network accounts. It would work by linking a user’s GameStop ID to their XBL and PSN accounts. The content would then be downloaded automatically when …
Read More »100m users flock to CityVille
CityVille has reaffirmed itself as the most popular Facebook game ever by attracting over 100m users. The casual title developed by Zynga now has 100,064,578 monthly active users, putting it ahead of the firm’s other big Facebook offering FarmVille. This has 57m monthly users. CityVille launched on December 2nd and …
Read More »Kinect tech firm gets $50m
Up-and-coming Israeli firm PrimeSense has received $50 milling in funding. The company created some of the technology behind Kinect, as well as other devices that scan users and react to their gestures. The funding came from US private equity firm Silver Lake, as well as PrimeSense’s existing investors: venture capital …
Read More »US: MS claims Xbox 360 sell-out
Microsoft’s community voice Larry ‘Major Nelson’ Hyrb has claimed that the platform holder had such a successful Christmas in America that it actually ran our of hardware by the end of the period. "I found out we ran out of consoles at end of the month so [we] don’t expect …
Read More »Minecraft reaches 1m sales
Indie smash Minecraft has passed its millionth customer landmark, its creator has revealed. The PC title – released as an ‘Alpha edition’ in June last year – has brought fame and fortune to its creator Markus Persson. "Minecraft just passed one million copies sold," Perrson confirmed via his Twitter account. …
Read More »Australia floods bring dev studios to standstill
Offices evacuated as Queensland faces deadliest flood in 50 years
Read More »More 3DS games dated
Following confirmation earlier this week that eight games will launch alongside the 3DS in Japan on February 26th, Nintendo has now dated a further 16 games that will be out in the month that follows. As reported by Andriasang, seven games have been given definitive release dates: March 11th: Super …
Read More »Argos sales dip 4.9%
Argos has posted a 4.9 per cent like-for-like drop in sales to 1,861m from August 29th, 2010 to January 1, 2011. The catalogue retailer’s parent Home Retail Group again cited video games as the most challenging category, echoing its financial statement made last September. A statement read: In difficult markets, …
Read More »SpecialEffect calls for industry support
Gaming charity SpecialEffect needs your games. The organisation is calling out to publishers and platform holders alike for their support, requesting that it be added to any promotional mail-out lists. This will aid SpecialEffect’s ongoing effects to vet as many games as possible. The charity can then advise people with …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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