More than one million users are playing EA’s Need For Speed World. The online-only racer went live in late July and attracted racing fans with a new MMO-style take on the Need For Speed series. EA is celebrating the game’s accomplishment by opening its content to all players. As of …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Apple reverses dev tool lockout
The mobile devices giant will â??relax all restrictionsâ?? on dev tools to make game Apps
Read More »PopCap sees â??dot-com bustâ?? in the rise of social
â??Sense of panicâ?? from publishers trying to buy into a sector of ever-limiting space to grow, says experienced dev
Read More »Multi-SKU strategy boosts FIFA brand
The flood of FIFA games released this year means FIFA 11 could attract the largest audience in the series’ history. In addition to strong sales of FIFA 10, the brand has benefited from the release of 2010 FIFA World Cup South Africa, Facebook game FIFA Superstars and the PC-only FIFA Online. …
Read More »Realtime Worlds on verge of buyout rescue
Announcement expected next week as sale is finalised; impact on jobs remains unclear
Read More »MS spends more on Reach than Halo 3
Forget Call of Duty or FIFA – Halo: Reach could be this year’s biggest video game. And to help it along its way, Microsoft is putting more of its marketing spend behind Reach than it did for 2007’s Halo 3. A huge mainstream marketing campaign will see the title promoted …
Read More »Money pulled from 38 Studiosâ?? controversial swap
Rhode Island hedges bets with $24m loan pay transferred to a special debt reserve
Read More »OPINION: The format wars return
The trade will be treated to a good old fashioned format war next week when Sony steps into the motion controller ring – toe-to-toe with Nintendo, and two months before Microsoft’s Kinect debuts. It’s been a long time coming. For ages the Wii’s controller has been its unchallenged point of …
Read More »Train2Game to drive new â??hands-onâ?? opportunities
Incubator Scheme to give graduates their first start-up experience; separate placement programmes on the way
Read More »RUSE wins over critics
The reviews are in and new IP RUSE has been given a thumbs up by the critics. Eurogamer, Edge, Videogamer IGN and GamesTM have all given the title an 8 out of 10, while CVG has given the game an 8.3. The highest score came from Gamesmaster, which awarded the …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
Read More » -
Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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