In this week's column, Lovell look's at how the role of sales has changed in the self-publishing world
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Guide to Gamescom
To read the print version of the guide either print out this PDF or head over to Yudu to view the digital edition of MCV. Cologne’s Gamescom trade and consumer expo is back next week, after its hugely successful 2009 debut. It all kicks off from August 18th – but …
Read More »Digital-only Red Fact: Battlegrounds announced
Publisher THQ has lifted the lid on a brand new entry in the Red Faction series – and it won’t be heading to retail. Called Red Faction: Battlegrounds, it will be released exclusively on Xbox Live Arcade and the PlayStation Network. In March of this year core games vie president …
Read More »Heavy Rain sales hit 1.5m worldwide
Heavy Rain has smashed Sony’s sales expectations by shifting 1.5 million units worldwide, says developer David Cage. Speaking at GDC Europe in Cologne, the Quantic Dream founder said the title would sell 2m units before the year is up. Back in April, Cage predicted the game would only sell 1.5m …
Read More »‘Are game cut-scenes all that different to porn?’
GDC Europe: Quantic Dream boss David Cage jokes at narrative standards in todayâ??s games
Read More »InstantAction unveils music-based title
GDC Europe: Web games studio makes substantial move into music gaming with Instant Jam
Read More »Cage: Games should be art, not toys
GDC Europe: Quantic Dream studio boss says the market is ready for emotionally-sensitive titles
Read More »Gamestation app hits iTunes
Having already enjoyed success with its GAME app, retailer GAME Group has gone live with a Gamestation app for iPhone and iPod Touch. The download gives users the ability browse through the chain’s top selling games, search for titles or even pre-order games. Screen shots, user reviews and trailers are …
Read More »Image Metrics partners with Centroid
GDC Europe: Facial animation firm ties with UK mo-cap studio
Read More »Retail and downloads are the same
The reliance of traditional publishers on bricks and mortar business has left them powerless to fend off the advances of the growing advances of the social and browser game sector, according to Zattikka CEO Tim Chaney. They can’t do so much; they are bricks and mortar businesses that need retail,” …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
Read More » -
Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

MCV/DEVELOP News, events, research and jobs from the games industry
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