Ukie has announced its new board of directors for 2017-18, with Revolution Software’s owner and COO Noirin Carmody acting as chair, Playmob’s chairman Ian Livingstone CBE as vice chair, and Take-Two Interactive’s senior director of sales UK and export Dave Gould as treasurer. The Ukie board is made up of …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Method sign PUBG squad
Method has picked up a team for PlayerUnknown’s Battlegrounds roster, signing three new players to back up Anssi ‘AndyPyro’ Huovinen, who competed under Method’s banner at the Gamescom PUBG invitational event. The new roster is Jamon ‘RaptorDRaptor’ Moretz, Ludvik ‘Aitzy’ Jahnsen, Mathias ‘EnergeticTurtle’ Nielson and Huovinen. "I wanted Raptor on …
Read More »CLG step away from Overwatch, looking to sell off Overwatch players
CounterLogic Gaming is releasing its Overwatch team, joining dozens of organisations who have let their teams go in 2017. CLG announced their acquisition of an Overwatch team in December 2016 at Major League Gaming’s Vegas Overwatch tournament, and the roster has remained fairly stable despite a lack of major success …
Read More »VR market needs more competition says Sony – Reuters
Quoted by the news agency, the CEO of Sony Interactive Entertainment Inc says more competition will drive adoption and development
Read More »‘Government should invest £23.7 million over five years’ in games says Creative Industries report
Today saw the publishing of the much-awaited Independent Review of the Creative Industries (IRCI), which the Department for Digital, Culture, Media & Sport (DCMS) commissioned out of the Industrial Strategy paper earlier this year. The headline statement was that the report supported calls for an extended UK games fund and …
Read More »Entry for the Audiogame Jam 2 charity game jam is open
The game jam that creates audio games is raising funds for sight loss charities and starts on October 6th
Read More »HTC Viveport developers to keep all profits until 2018
HTC Vive is to boost the amount of revenue share developers receive on its global Viveport store to celebrate its one-year anniversary, the company has announced. This is in addition to a swathe of new features for developers that will be rolling out very soon. From October until the end …
Read More »How do you test a game like Project Cars 2?
Even if you know how a car drives, would you know what to test to make sure a videogame captured it accurately? Sean Cleaver speaks to Slightly Mad Studios’ Stephen Viljoen and Rod Chong about how Project Cars 2 ‘handles’ the pressure of getting the worlds most exclusive vehicles accurate
Read More »Support 7 gaming charities this weekend with One Gamer Fund event
A new fundraising initiative to support seven worldwide gaming charities is to take place this weekend. Dubbed the One Gamer Fund, all money raised over the next three days will then be shared between the supported organisations, which include AbleGamers, Child’s Play, Games for Change, Global Game Jam, IGDA Foundation, …
Read More »BLE: Games merchandise will boom
Gaming merchandise is nothing new. As our regular Margin Makers section in the magazine shows, there’s already something to complement almost every game under the sun, so much so that merchandise has now become a key element of modern games retail, be that online, on the high street, or increasingly …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
Read More » -
Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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