$600.5m raised this year, down on $936.8m in 2008
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
3D Gaming event set for April
New US conference set up to explore stereoscopic games
Read More »Tiga pledges to continue tax break campaign
Association moves to 'dispel the myths' about lobbying - and reveals Govt's reasoning behind rejection of tax relief
Read More »THQ ends long-running WWE legal spat
THQ’s lengthy legal battle with WWE over a joint venture the publisher set up with toy firm Jakks Pacific has finally come to a close. Wrestling organisation WWE had initiated legal proceedings as far back as 2004 under allegations of commercial bribery – it claimed Jakks had paid the former …
Read More »iPhone dev Tapulous making $1m a month
Music game firm has now become profitable
Read More »Epic readying UE3 for iPhone
Popular console/PC engine set for mobile debut - watch the video here
Read More »THQ promotes Donnelly
THQ’s Rory Donnelly has been promoted to the position of senior vice president of European publishing. The announcement comes as the publisher pushes to strengthen its presence and operations in the region. In his new role, Donnelly has been tasked with leading THQ’s European business back to profitability in line …
Read More »Top 20 Games of the Decade
How do you define what makes a game ‘the best ever’? Is it determined by how much it was adored by critics, or by how many units it shifted at retail? The answer to that question will very much dictate which of the following lists means the most to you. …
Read More »Koster’s Metaplace virtual world service to close
But despite downsizing, company will live on - with 'big plans'
Read More »Review of the Decade – 2001
Continuing our series of retrospective articles covering the ‘noughties’, Michael French looks back at the key industry happenings in 2001. And turn over for our look at what happened the following year, too… Click here to read the full thing.
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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