Around 60 per cent of UK Xbox 360 owners have lost their console to technical problems, such as the infamous Red Ring Of Death. That’s according to a CNET UK online user-initiated survey of 1,128 UK-based console owners. 562 of participants owned a Xbox 360, 473 had a PS3 and …
Read More »
[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Uplay launches with Assassins Creed II
Ubisoft has announced the beta version of its Uplay service will launch alongside the debut of Assassin’s Creed II later this week. The service was announced at E3 and provides the publisher’s customers with a variety of online incentives that span across various Ubisoft titles. Only Uplay Win will be …
Read More »Growing the PlayStation Network
What would you say is the single biggest issue surrounding digital distribution that the games industry has to address? Digital distribution has a number of hills to climb, ranging from technical to behavioural and legal. All are significant so I’m not sure whether one is bigger than another. Forecasting the …
Read More »CANADA SPECIAL: Autodesk
As our Canadian focus turns to tech, we look over one of the most prolific tool firms in the business
Read More »UK trade calls for open distribution
UK distributors have called upon the games industry to embrace open distribution in order to improve the sector. Several companies have claimed that an increase in competition and a greater focus on business skills would offer both distributors and retailers better protection against the effects the recession. Publishers need to …
Read More »Nordic predicts We Sing sell-out
Nordic Games has unveiled details of its comprehensive marketing activity ahead of the release of We Sing – as it forecasts that the game could sell out on the day of its November 20th release. The game will be promoted in the national press over its release weekend and is …
Read More »Spirit Tracks becomes TV star
Upcoming DS adventure The Legend Of Zelda: Spirit Tracks will get a huge boost from Nintendo’s extensive TV advertising for the game. The firm told MCV this week that it would use a variety of trailers to engage the widest possible audience. The marketing for Spirit Tracks will focus around …
Read More »Windstorm partners Russian artists
Windstorm was founded earlier this year by Dusty Monk, best known for work on Age of Empires III and Halo Wars. He said, "We worked with 226 throughout the development of our prototype, and they have consistently proven themselves to be outstanding providers of quality content, meeting and exceeding our …
Read More »Former Viscerals swing Sledgehammer
At Visceral Games (formerly EA Redwood Shores) Schofield (pictured) was the executive producer and Michael Condrey was the senior development director of Dead Space, before they quit earlier in the summer. The new company, based in Foster City near San Francisco, is working on an unannounced new project. Dave Stohl, …
Read More »Pandemic closure official
Tweets from inside the company late on Tuesday illustrated the miserable aftermath of the shock decision. Drew Marlowe, a game desiger at Pandemic, tweeted, "It’s official, Pandemic is shut down as of today. Thankfully it looks like we are getting decent severance." He also posted the whiteboard picture accompanying this …
Read More »-
[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
Read More » -
[Industry news] XDS 2026 Insights Report is now live
-
MCV/DEVELOP #1007 is HERE!
-
The hidden costs of self-publishing on consoles
-
MCV/DEVELOP’s 30 Under 30 2025
-
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
Read More » -
Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
-
Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
-
MCV/DEVELOP’s 30 Under 30 2025
-
MCV/DEVELOP’s 30 Under 30 2024

MCV/DEVELOP News, events, research and jobs from the games industry
![4e0bbb16 75b8 b27f da55 c34a7c24cd3b [Industry news] XDS 2026 Insights Report is now live](https://mcvuk.com/wp-content/uploads/4e0bbb16-75b8-b27f-da55-c34a7c24cd3b-110x75.png)





