Often derided as passive gameplay, are quick time events and button prompts actually a wonderful and emotional way to the close a story? Sean Cleaver recalls his experiences with relinquishing control in finales
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MCV/DEVELOP Awards Finalists announced
MCV/DEVELOP has announced the category finalists for the MCV/DEVELOP Awards 2026. The MCV/DEVELOP Aw…
The Story Mob announced as sponsor of the Indie Studio of the Year award at MCV/DEVELOP Awards 2026
MCV/DEVELOP has announced The Story Mob as sponsors of the Indie Studio of the Year award at the MCV…
[Event news] Leading Games Industry Entrepreneur Chris van der Kuyl CBE Joins the Games Growth Summit
Chris van der Kuyl CBE has been announced as the latest speaker to join the Games Growth Summit, bri…
Code Wizards announced as key sponsor of MCV/DEVELOP Awards 2026
MCV/DEVELOP has announced Code Wizards as a key sponsor at the MCV/DEVELOP Awards 2026. …
[Event news] Games Aid Charity Poker Tournament at Develop: Brighton 2026
Come and join 70 of your industry peers for some good old-fashioned Texas Hold 'Em fun. Bask in the …
Kim ‘Geguri’ Se-yeon signs with ROX Orcas, will be first female player to compete in OGN Apex
Kim ‘Geguri’ Se-yeon has signed with the Korean Overwatch team ROX Orcas, making her the first female player to compete in the OGN Overwatch Apex tournament. Se-yeon is perhaps best known as the Zarya main so good that she was accused by several players of using hacks in June 2016, …
Read More »Sumo Digital: Explaining the studio’s internal game jams
In a new series of articles from Sumo Digital, the UK studio opens its doors to show us what they do and how you can get involved.
Read More »Team Liquid field star PUBG roster
Team Liquid has entered PlayerUnknown’s Battlegrounds, picking up four well-known players to compete at the forthcoming Gamescom invitational. Team Liquid are well known for their work in League of Legends, Overwatch and Hearthstone, and they join TSM and Cloud 9 as endemic esports organisations throwing down in the forthcoming Gamescom …
Read More »Games publishing 2017: Steam’s ‘benevolent monopoly’ and the discoverability ‘bun fight’
In Part Three of our publishing roundtable, we discuss the rise of digital. With digital becoming more important to publishers’ balance sheets, we ask publishers about competition in the marketplace and whether any improvements have been made to discoverability. In case you missed it, in Part One of our publishing roundtable, we …
Read More »Square Enix physical game sales down in Q1, but digital still ‘strong’
Square Enix has released its latest quarterly results for the three months ending June 30th 2017, and the company’s net sales increased by 11.3 per cent year-on-year to reach 57bn, the company has reported. Operating income, meanwhile, rose by 43.9 per cent to 12.8bn. The company’s digital entertainment division also …
Read More »Crash Bandicoot tops UK monthly charts, Splatoon 2 settles for No.2
Summer goes by and charts remain the same. For its second month on shelves, the Crash Bandicoot N. Sane Trilogy has taken the top spot in the monthly UK rankings again, with sales only declining 21 per cent in July. This contributed to Activision Blizzard being able keep its top …
Read More »Heroes of the Storm player Joshua ‘Vicarrak’ Lloyd removed from Dark Sided without notice
Joshua ‘Vicarrak’ Lloyd, a flex player for Australian esports outfit Dark Sided, was removed by the organisations Heroes of the Storm team without warning, according to Tweets from Lloyd. Lloyd joined the team on the 8th June 2017, along with the rest of the roster, before Dark Sided earnt a …
Read More »Gfinity and HTE team up to launch Gfinity Elite Series in Australia
Gfinity is launching its Challenger and Elite Series’ in Australia, via a strategic partnership with Here, There & Everywhere (HT&E), which has seen the pair co-create Gfinity Esports Australia. Gfinity Esports Australia will be seeking to offer a complete turnkey esports solution for brands, sports teams and publishers. However, the …
Read More »Zynga must increase conversion for future success – Midia
Zynga posted its best revenue and booking performance in four years during Q2 2017, with revenue reaching $209.2m, up from $181.7m this time last year, and 21m daily active users compared to Q2 2016’s 18m DAUs. However, Midia Research analyst Karol Severin has told MCV that the company’s main focus …
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[Industry news] Games Industry Shows Signs of Rebalancing as Workforce and Studios Adapt to Changing Market Conditions, Skillsearch Report Finds
The global games and immersive technology industry is moving into a new phase of adjustment, as professionals and studios respond to the lasting impact of recent market changes while adapting to new technologies and evolving expectations.
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Code Wizards announced as key sponsor of MCV/DEVELOP Awards 2026
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[Event News] Games Growth Summit adds to speaker line-up with two more veterans
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
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[Industry news] XDS 2026 Insights Report is now live
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Code Wizards announced as key sponsor of MCV/DEVELOP Awards 2026
MCV/DEVELOP has announced Code Wizards as a key sponsor at the MCV/DEVELOP Awards 2026.
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MCV/DEVELOP #1007 is HERE!
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025

MCV/DEVELOP News, events, research and jobs from the games industry

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