Sony’s Final Fantasy XIV reveal was probably the biggest shock of this year’s E3 – which is perhaps the reason why Microsoft has moved to pour water over the still smouldering fanboy fire. Speaking to VG247, Xbox product boss Aaron Greenberg said of Sony’s claim that the MMO would be …
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LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
[Event News] Games Growth Summit Welcomes New Speakers for June Lineup
Emma Smith and Jason Avent join an expanding lineup of industry leaders bringing real-world insight …
Molyneux takes charge of Microsoft Games Studios
Peter Molyneux has been promoted to creative director of European studios at Microsoft Games Studios, MCV’s sister mag Develop has revealed. Previously creative director of Guildford-based Lionhead Studios, Molyneux will now also oversee the creative direction of fellow UK Microsoft studio Rare, as well as other European external projects. Molyneux …
Read More »Molyneux becomes European creative director at MGS
Famed designer to oversee creative operations at Lionhead, Rare plus external projects
Read More »Mario Galaxy 2 was originally a remix
Speaking at an E3 Nintendo roundtable, Nintendo’s development legend Shigeru Miyamoto has admitted that the new Super Mario Galaxy title was originally designed as a remix of the first game before being expanded to a fully-fledged sequel. VG247 reports that the game now contains 95 per cent original title, with …
Read More »The Beautiful Games
Ubisoft last month reported a 16 per cent jump in FY sales – in the midst of a recession. What’s your secret?The key is developing a portfolio to please all types of people. We are developing games for girls aged 12 on the DS with Imagine Doctor, games for families …
Read More »Crytek: No clear difference between Crysis 2 on 360 and PS3
Crytek CEO Cevat Yerli has told MCV’s sister mag Develop that there will be little discernable difference between the Xbox 360 and PS3 editions of Crysis 2, though the PC version will push ahead of the pack. Many believe that the engine can push the PS3 and Xbox 360 to …
Read More »Team 17: UMD never really got going
Team 17 Studio Head Martyn Brown has praised Sony’s newest PSP console, adding that the platform holder has made a wise move in embracing digital distribution. Brown, however, did not offer the same level of praise for Sony’s UMD format. I think it’s fair to say that the UMD as …
Read More »Konami pledges ‘sea change in PES approach
‘We’ve listened to disappointed fans’, publisher tells MCV Konami has admitted mistakes with its last PES games – and told MCV there has been a ‘sea change’ in attitude at the publisher in preparation for the next title. The firm told MCV that it was aware that fans of the …
Read More »The secrets and the leaks of this year’s E3
This year’s E3 was a spectacular return to for the show, with all three of the major platform holders making huge announcements that bode well for their respective platforms. But in today’s day and age of 24/7 reporting, keeping those secrets under wraps has becoming increasingly tough. Here’s a quick …
Read More »Ruffian Games: Obsessive tendencies are good for game design
Crackdown 2 developer on the benefits of an obsessive approach to development
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[Industry news] XDS 2026 Insights Report is now live
The 2026 XDS Insights Report examines how external development partnerships are evolving as they become a core part of modern production pipelines. Based on input from 250+ industry professionals, the report shows an ecosystem moving beyond delivery risk and into a new phase shaped by coordination, governance, and long-term collaboration.
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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Allard Laban and Belia Portillo from Jackbox Games on Jackbox Party Pack 11
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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