The new operation is to help prove production services to smaller and indie studios, while also working on their own experiemental projects
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Facebook Live grabs exclusive PlayerUnknown’s Battlegrounds deal
The game of the moment has signed a new video streaming deal with Facebook. Developer Bluehole has announced that PlayerUnknown’s Battlegrounds will stream exclusive content on Facebook Live starting today (July 10th) between 19:00-22:00 PDT (03:00-06:00 BST). It will then do the same every Monday. Each live video will show …
Read More »Develop Awards 2017 Partner Spotlight: Ukie
Dr Jo Twist OBE, CEO of Ukie, talks about the trade body and the work around investement in the UK games industry over the last year
Read More »Overwatch’s Kaplan: “I believe the game is currently balanced”
Overwatch’s game director Jeff Kaplan has taken to the game’s forums to respond to recent vocal criticisms about the perceived lack of balance in Overwatch, including the recent shift towards a ‘dive’ meta. Overwatch’s fanbase are particularly vocal about perceived imbalances, and according to Kaplan, these perceived imbalances are just …
Read More »Switch fuels Japan’s physical game market with first YOY growth since H1 2014
Japan’s physical video game market was up 14.8 per cent during the first half of 2017 after being valued at 153.2bn, according to the latest figures from Famitsu. This makes H1 2017 the biggest era of growth year-on-year in Japan for the first time since H1 2014. Unsurprisingly, the launch …
Read More »Gears of War Esports announces EU and NA grassroots tournaments for August
Gears of War Esports, the official organisers for all Gears of War esports events, has announced two brand-new summer tournaments, focused on grassroots players in North America and Europe. The North American tournament, the CMG Offseason Open, will run from August 5-6 and is being organised by Casual Misfits Gaming, …
Read More »BAFTA Young Game Designers Awards winners announced
Special cereomny held at BAFTA HQ on Saturday celebrates four young designers and industry mentors
Read More »Castlevania renewed for second season on Netflix
Netflix’s anime adaptation of cult game series Castlevania will return for a second series. Deadline reports that the Wow! Unlimited Media’s Frederator Studios production will see its run time upped to eight episodes next time out, having been limited to just four episodes for the existing series. Season One stars …
Read More »Pachter says 2019 PlayStation 5 release would be perfectly timed
Games industry analyst Michael Pachter has predicted that Sony will not release the PS5 until 2019 or 2020 – and is right to do so. Speaking to GamingBolt, Pachter argued that this timing makes more sense than Microsoft’s decision to release the 4K-centric Xbox One X later this year, as …
Read More »SK win ESL One Cologne, get penalised for illegal technical timeout
SK Gaming have continued their run of dominant performances with their third big offline win this month, sweeping Cloud9 3-0 to win their second ESL One Cologne tournament in a row. SK have been competing in Europe for the past month, winning first the Dreamhack Open in Jönköping, Sweden and …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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