Revenues for Vivendi’s games division have dipped 11 per cent year on year – with the publisher blaming the drop on the lack of World Of Warcraft release this year. The firm made €444 million in the period (US 698m), down from the €500 million (US $786 million) it posted …
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LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
[Event News] Games Growth Summit Welcomes New Speakers for June Lineup
Emma Smith and Jason Avent join an expanding lineup of industry leaders bringing real-world insight …
Nintendo admits Wii storage is a problem
Nintendo has for the first time admitted that the limited 512mb internal memory stored inside the Nintendo Wii is beginning to pose a problem, and has stated that it is looking to address it. NoE’s MD of marketing Laurent Fischer famously said last month that geeks and otaku are the …
Read More »Bungie has three projects underway
In a blog post on its website discussing the upcoming PAX games expo, Halo developer Bungie has confirmed that it is currently working on three new projects – but added that it won’t be making any big announcement at the Penny Arcade event. The news comes after the developer confirmed …
Read More »Vicious Engine education programme expands
North Carolina-based Wake Tech's students to get their hands on Vicious Cycle's engine
Read More »MCV HOTLIST: The 10 deals that shook the industry
You only have to look at the headlines streaming through MCV in recent months to know why this is being described as the games industry’s age of consolidation. If it’s not 92 per cent of Activision’s shareholders voting for a merger with Vivendi, it’s the gripping – and titillating – …
Read More »Deals that shook the industry: 10/10
Rumour has it that Nintendo approached Sony to develop a CD-ROM add-on, tentatively titled the SNES-CD. However, on closer inspection former Nintendo Chairman Hiroshi Yamauchi decided the contract was unacceptable and secretly cancelled all plans. Sony decided to use what they had developed so far and make a standalone console …
Read More »Deals that shook the industry: 9/10
On April 1, 2003, one of the two biggest video game publishers in Japan, Enix, legally absorbed the other, Square. The latter’s stockholders received 0.85 shares of stock in the new company compared to Enix stockholders receiving a one-to-one trade. Despite this, many top officials within Square assumed leadership roles …
Read More »Deals that shook the industry: 8/10
The 74 million acquisition of the second biggest specialist retailer in the UK by the biggest was a mighty shock for the entire British industry – not least the MCV team, who had to deal with the breaking news on our magazine’s deadline day. The total investment included 300,000 set …
Read More »Deals that shook the industry: 7/10
Blizzard had been shunted around the industry like a pinball before being picked up by CUC International in 1996. However, two years later, more turmoil: revelations of dodgy dealings meant CUC (now Cendant) lost 80 per cent of its stock value. Canny Vivendi’s media subsidiary Havas wasted no time at …
Read More »Deals that shook the industry: 6/10
The coupling of the world’s biggest publisher with Peter Molenyeux and Les Edgar’s lovechild led to some of EA’s most successful PC games, not least Syndicate Wars, Theme Hospital and Dungeon Keeper. WHAT HAPPENED NEXT? In 2000, Electronic Arts merged its EA-UK offices with the Bullfrog offices in Chertsey. By …
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[Industry news] XDS 2026 Insights Report is now live
The 2026 XDS Insights Report examines how external development partnerships are evolving as they become a core part of modern production pipelines. Based on input from 250+ industry professionals, the report shows an ecosystem moving beyond delivery risk and into a new phase shaped by coordination, governance, and long-term collaboration.
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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Allard Laban and Belia Portillo from Jackbox Games on Jackbox Party Pack 11
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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