Nintendo has confirmed that the Wii version of it popular life-sim game called Animal Crossing: City Folk is on the way, and will take advantage of the company’s existing internet network. Gamers will be able to visit friends’ towns, as well as exchange gifts and messages. It will also be …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
E3 08: New Mario and Zelda titles confirmed for Wii
Though nothing has been said as of yet at Nintendo’s press conference (which at the time of writing is only 20 minutes in), Nintendo’s global president Satoru Iwata has confirmed that his Zelda and Mario teams are hard at work on new titles. Addressing the E3 audience, he said: Our …
Read More »E3 08: Full game installs part of autumn 360 update
Xbox’s Major Nelson has outlined the main features coming as part of Microsoft’s Xbox 360 dashboard update this autumn, many of which represent a significant upgrade in functionality. The headline features have already been given plenty of airtime. Firstly, Xbox Live Avatars will replace Gamercard images and offer a fully …
Read More »E3 08: Microsoft eying up $199 Xbox 360
Microsoft’s recent price changes in North America have already positioned the company’s machine as a real contender to both the high-end PS3 and the family-friendly Wii – but MTV claims that $199 is the price the platform holder has in mind. MTV Multiplayer’s Patrick Klepek claims that at a lunch …
Read More »E3 08: Eidos confirms Tomb Raider Underworld release date
UK publisher Eidos has confirmed that the latest outing for global gaming icon Lara Craft, Tomb Raider: Underworld, will be released in Europe on November 21st. It will arrive simultaneously on Xbox 360, PS3, Wii, DS, PC and PS2. Underworld is the first Tomb Raider title to be designed specifically …
Read More »Record Activision-Blizzard financials exceed expectations
The newly formed Activision-Blizzard has announced its financial results for its fiscal Q1 2009, ending June 30th 2008, which show record net revenues of $650 million – far in excess of the firm’s $500 million prediction. The publisher noted the strong performance of film license Kung Fu Panda and the …
Read More »E3 08: Rock Revolution slips to 2009
With Guitar Hero IV and Rock Band 2 very much leading this year’s Christmas charge, Konami has announced that its own peripheral-based music game, Rock Revolution, will now be released in the first quarter of 2009. Rock Revolution, which is being developed bu UK studio Zoe Mode, is primarily a …
Read More »38 Studios picks Morpheme
NaturalMotion's animation engine to help development of cross-media MMO
Read More »E3 08: Final Fantasy Versus XIII still a PS3 exclusive
With the shock news that Final Fantasy XIII will be released on Xbox 360 alongside PS3 next year still rippling across the industry, Square Enix executive Shinki Hashimoto has confirmed that Final Fantasy Versus XIII, a second RPG due out next year, will remain a PS3 exclusive. Speaking to PSU, …
Read More »Ubisofts UK Frag Dolls part ways
Gamers are most likely familiar with them thanks to numerous game videos and forum entries, and the games press have more likely than not met them all at one of Ubisoft’s many press gatherings – but Ubisoft’s infamous Frag Dolls Kitt, Sarin and Jam have announced that they are to …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
Read More » -
Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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