Zucker: Europe provides up to 50% of our revenues

Midway CEO David Zucker has revealed that the percentage of the company’s revenue derived from Europe has reached almost 50 per cent on some of its biggest titles. Talking in Midway’s Q4 earning call, Zucker said that the publisher’s decision to ‘go direct’ in the region had seen the figure …

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UT3 and Stranglehold hit 1m sales

Midway CEO David Zucker has announced that the publisher’s new IP Stranglehold and recent FPS Unreal Tournament 3 have both sold over one million units worldwide. Rampage: Total Destruction on Wii, which was first released back in 2006, has also reached the milestone. Said Zucker: Over the last year we’ve …

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Midways Q4 earnings call in full

The full transcript of Midway’s earnings call for Q4 2007 – which came in the wake of the announcement of the firm’s recent fiscal results – is available now. CEO David Zucker discusses the firm’s net losses, million-selling titles and prospects for 2008. You can read the full transcript here.

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GTAIV episodic content to be ongoing

In last night’s financial report , Rockstar owning Take Two stated that downloadable episodic content is an area that it intends to invest heavily in, with regular updates for its biggest titles already penned in for 2009. We also have significant visibility into fiscal 2009, which includes additional episodic content …

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‘Major Rockstar sequel for 2009

As part of its financials investor call last night, Take-Two has revealed that Rockstar is working on a ‘major’ sequel. According to Gamasutra: ‘Asked where Rockstar might be headed now that production of Grand Theft Auto IV was winding down, company execs said that in addition to the Xbox 360 …

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Take Twos Q1 earnings call in full

The full transcript of Take Two’s earnings call – which came in the wake of the firm’s fiscal posting last night – is available now. Company bosses, including chairman Strauss Zelnick, discuss the firm’s Q1 loss, EA’s recent bid, the future of Grand Theft Auto and more. To read the …

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WiiWare Week: Why WiiWare?

It took a whole hardware transition to help Xbox Live Arcade find its feet. And the slate of games on PlayStation Network has been slowly (some say too slowly) built via the early EDI strategy and then courting of third-parties. But WiiWare has had a huge groundswell of support.

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BioShock 2 officially confirmed

As part of its financial announcements today, Take Two confirmed the invevitable : that a sequel to its best-selling BioShock is in development and is due next year. For the full story, head over to our sister site Develop.

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