The Mac has become the latest big platform to support virtual reality, with Apple confirming a new partnership with HTC Vive and SteamVR. While SteamVR was the headline name at Apple’s WWDC showcase last night, compatibility with Oculus Rift and OSVR HDK 2.0 has also been confirmed. Other upcoming PC …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Facebook to hold first public activation at E3 2017
For the first time ever, Facebook will have a public presence at E3, the company has announced. Taking place between June 13th and 15th, the company will be hosting a public consumer activation in West Hall to celebrate Facebook’s worldwide gaming community. Dubbed ‘Raise Your Game,’ Facebook’s E3 activation will …
Read More »PSVR hits 1m sales worldwide
Sony’s global game development chief Shawn Layden has confirmed the company’s sold more than one million PlayStation VR units worldwide, according to a new interview with Time. The virtual reality headset, which launched globally last November, reached 90,000 units in February, but limited supply has constrained sales ever since Day …
Read More »Rainbow Six Siege hitbox change gets rid of those pesky earmuffs
Rainbow Six Siege’s 2.2.1 update is now on the technical test servers ahead of its launch tomorrow, and the big change is that you can’t shoot the GSG operators in the headgear anymore. It’s part of a two-step hitbox restructuring, with Ubisoft revealing in a blog post on their website …
Read More »PCGamesN: ‘We want to be No.1 in PC games’
What a difference five years makes. When PCGamesN first launched in June 2012, traffic figures were “just dreadful,” creative director Tim Edwards (pictured right, with editorial director Joel Gregory) tells MCV. “It was really hard, like, just, incredibly hard,” he says. “We had a pretty good E3, but then the …
Read More »PSVR over 1million sales says Sony’s Shawn Layden
Interview with Time magazine provides updated figure from the 900,000 in February
Read More »PlayStation to support London Pride 2017 festival
Announcement on twitter with the tag line 'For All The Players'
Read More »Rocket League anniversary event brings music, customisable engine noises
Rocket League is celebrating its second birthday in July. Don’t worry if you forget to get them anything, because the car-based sports-em-up has you covered, with it’s anniversary event bringing a host of new features. Firstly the event, launching on July 5, brings an end to Competitive Season 4 as …
Read More »Overwatch Anniversary update shines a spotlight on Sombra’s translocator glitch
Overwatch players are in a sombre mood after the game’s Anniversary patch seems to have worsened an issue with character Sombra’s translocator. Worse, while Blizzard know it’s happening, the company hasn’t yet worked out how it’s happening, or how to fix it. A post on the Battle.net forums by a …
Read More »NiP drop their Dota 2 team to focus on LoL, CS:GO and Overwatch rosters
Ninjas in Pyjamas has announced that they’re stepping away from Dota 2 for the second time, only a few months after acquiring what remained of Escape Gaming as their roster in January 2017. NiP’s team failed to make a big impact in Valve’s MOBA, failing to qualify for March’s Kiev …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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