When looking to develop a game for a next-generation platform, it's tempting to be sucked into licensing an engine with sexy screenshots and promised features â?? but, as the CTOs of three leading UK independents told Develop, there's much to be said for keeping your tech in-house...
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Wii is world leader
Nintendo has sold 9.02m consoles globally, says Nikkei
Read More »EU reveals 1.5m game fund
Develop reports that the European Commission has created a fund worth a total of €1.5m (close to 1m) specifically to support games developers. The funds are direct aid and not repayable loans – it’s the first time the EU’s games developers have received such widespread financial backing, and comes as …
Read More »Sony Ericsson: PSP phone a possibility
MCV sister mag Develop reports that Sony Ericsson’s president Miles Flint has gone on the record to talk about the company’s supposed move towards creating a games-focused mobile calling it "an area of possible future activity". His comments were published in yesterday’s FT, and come off the back of details …
Read More »European Commission creates â?¬1.5m game fund
Studios can get up to â?¬100,000 each from EU media program supporting games development
Read More »Gentlemen, Start Your Engines
More and more studios are looking towards licensing existing technology to help them produce their game. But how do you choose which engine, and is it really the panacea it may seem?
Read More »Gamebryo swings onto Wii
Emergentâ??s game engine now part of Nintendoâ??s third party tools programme
Read More »Japanese developer exclusives touted for 360
Microsoft pushes Mizuguchi, Sakaguchi, and Itagaki produced games at Tokyo event
Read More »Japanese developers rally behind Xbox 360
At the Yebisu Garden Hall, Takashi Sensui, general manager of the Home and Entertainment Division at Microsoft took to the stage of the Xbox 360 Briefing 2007 to showcase the number of forthcoming titles available on the platform and show the support it is enjoying from the Japanese development community. …
Read More »Editorial: Engine troubles?
With interest from all over, the recent Epic vs Silicon Knights court case has been one of the biggest games development stories of recent months.
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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