You’ve built Oxygen to a position where it releases top-line titles associated with recognisable franchises on all popular formats. How have you ensured this increasing level of success? Primarily thanks to consumers who desire the kind of content we create and retail partners that are prepared to put our games …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Brash makes new publishing move
Recently established US start-up video games firm Brash Entertainment has announced that it is to publish a game adaptation of 20th Century Fox’s upcoming movie of Alvin And The Chipmunks. The rhythm title is slated for release on Wii, PC, PS2 and DS during the Christmas period in the US …
Read More »Now Epic questions 360 disc capacity
Just two weeks after Bizarre Creations both confirmed and then denied that the storage limits of Xbox 360’s DVD format has lead to cuts in the feature-set of Project Gotham Racing 4, Epic’s Mark rein has now said that the 360 version of Unreal Tournament III might pack fewer features …
Read More »Rock Band to miss Europe in 07?
Bad news for music fans – it now seems unlikely that EA’s Rock Band will arrive in Europe this year, following comments from an EA UK representative on Gamespot . However, the game is still on track for a Q4 arrival in North America. Though no reason has been given …
Read More »Wideload opens splinter firm
Stubbs the Zombie creator opens up a casual development arm
Read More »Ubisoft signs up Left Field Productions
Excitebike 64 developer to produce Nitrobike for Wii
Read More »Animazoo opens Second Life shop
Mo-cap company offering new animations for Second Life avatars
Read More »Heavenly Sound: Profiling Ninja Theory’s audio production
Our monthly exclusive look at an upcoming game's audio work takes a trip to see Heavenly Sword
Read More »Heard About: Heavenly Sword
In our monthly look behind the scenes on the audio production of a recently released or upcoming game, John Broomhall speaks to Ninja Theory's Tom Colvin and SCEE's Garry Taylor about the making of music and sound FX in Heavenly Swordâ?¦
Read More »Miyamoto: We need more fun, less difficult games
In an interview in the latest issue of Famitsu, Shigeru Miyamoto has spoken about how he intends to balance difficulty and accessibility in Super Mario Galaxy. At last June’s E3 conference, Miyamoto said that Nintendo intended to break down the wall separating hardcore and casual games. When asked by Famitsu …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
Read More » -
Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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