New version boasts performance improvements
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Riccitiello: Industry is ‘boring people to death’
EA CEO says industry needs to refocus on innovative creations
Read More »Black Rock, Geomerics and Broadsword expanding
The latest employment opportunities printed in this month's Develop magazine
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EXCLUSIVE REPORT: MMO firm's Brighton base ramping up external and internal development focus
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Special purchase programme designed to encourage XNA Game Studio Express take up
Read More »Trinity College gets industry backing
Further details emerge for new game masters degree
Read More »Develop 74 available now
Latest issue featuring Quantic Dream exclusive now with subscribers and available for free download
Read More »More details emerge of new EA IPs
On the eve of E3, Spielberg and EA's Frank GIbeau talk up new games
Read More »Assassin’s Team
Described by its creator as an action-adventure built on a sports game philosophy, Assassinâ??s Creed is Ubisoftâ??s ambitious next-gen big hope. Michael French talks design, technology â?? and bridging a gap between the two â?? with the creative minds behind the game, creative director Patrice Desilets and producer Jade Raymondâ?¦
Read More »Agile Development
Aiming to be the biggest and best in-house team in the world â?? and doing so by banking big on next-gen multiplatform development â?? Ubisoft Montrealâ??s plan of attack is one to take note of, says Michael Frenchâ?¦
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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