In a GDC session, Peter Molyneux has revealed that the much-hyped surprise feature in Fable 2 is an in-game pet dog - and prior to his lecture he told Develop how it works and how the team has built the canine AI.
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
GDC: Miyamoto’s “entertainment dedicated” vision
Consumer press may bemoan a lack of announcements in his keynote, but Shigeru Miyamoto's packed-house presentation offered a glimpse into the work ethic of games development at Nintendo.
Read More »GDC: Double ‘vision for digital distribution
Publisher Activision is to make a further move into the digital downloads market by releasing several key PC titles via Macrovision's online distribution network.
Read More »GDC: EA licences Autodesk’s HumanIK
Just weeks after it confirmed a partnership with Softimage, Electronic Arts has announced it has licensed Autodesk’s HumanIK middleware.
Read More »GDC: Sixaxis might get ready to rumble
Jack Tretton, chief executive of Sony Computer Entertainment America, has added further weight to speculation that rumble is returning to PlayStation controllers.
Read More »GDC: Nvidia introduces new dev platform
Nvidia has unveiled a new toolkit it says will help developers save money while making their projects DirectX 10 compliant - and the tools already have backing from Crytek and Rockstar San Diego.
Read More »GDC: Codemasters signs up Havok Behaviour
Havok's new Behavior tool has debuted at GDC today, and the tech already has a licensee: Codemasters.
Read More »June debut for London Studio’s PS3 SingStar
The PS3 version of SingStar will hit Europe in June and the US in the autumn.
Read More »Sony and Media Molecule land on LittleBigPlanet
The first game to capitalise on Sony's vision for ultra-connected user-driven games is Media Molecule's first party game LittleBigPlanet.
Read More »Sony relays Game 3.0 vision to developers
In his GDC keynote Sony Worldwide Studios president Phil Harrison has told the global games community that software driven by user-communities, such as as its new virtual world Home, will "empower the next decade of growth in our industry all around the world".
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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