It's been a busy week for casual games news, and it's not letting up - Xbox Live Arcade boss Greg Canessa is to leave Microsoft and join Bejwelled developer PopCap, to help build that company's focus on non-PC platforms.
Read More »
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
[Event News] Games Growth Summit Welcomes New Speakers for June Lineup
Emma Smith and Jason Avent join an expanding lineup of industry leaders bringing real-world insight …
Crytek tech gets first showing at GDC
German studio Crytek is hoping to start licensing out its next-gen games tech CryENGINE2 once the software has been shown publically for the first time at GDC this March.
Read More »EA closes Japan studio
Internal development has been halted at EA's Japan office, according to reports on internet today. UPDATE: EA has confimed the closure, but says development still continues in the region via EA Partners.
Read More »Ad revenue deal for MSN casual game devs
Starting today, Micrsosft Casual Games will start sharing in-game advertising revenue with developer creating web-based casual games titles hosted on the MSN Games portal.
Read More »Studio Profile: Venom Games
Our month-long series of profiles charting some of the biggest, most interesting, and influential studios in the UK and Europe rolls on. Today's target: Venom Games...
Read More »Casual game devs to share sales data
PopCap and the IGDA have masterminded an important deal between key downloadable casual games studios that sees sales data shared across the industry for the first time.
Read More »SOE’s $1.87m virtual item drive
Sony Online Entertainment, developer and publisher of MMOs including EverQuest, has released a white paper revealing that it's software handled $1.87m in virtual item sales last year.
Read More »Remedy reveals Alan Wake production secrets
Finnish studio Remedy has offered a glimpse into the production of its Microsoft-exclusive game Alan Wake, revealing that just 30 people are working on the 360 and Vista title.
Read More »Changes for WB’s development team
Warner Bros Interactive has seen through some key changes to its senior personnel, as Monolith CEO Samantha Ryan steps up to become SVP of development and production, replacing former boss Jason Hall who is leaving to focus on his own company.
Read More »Studio Profile: Stainless Games
Continuing our month-long series of profiles charting some of the biggest, most interesting, and influential studios in the UK and Europe, today we look at Stainless Games...
Read More »-
[Industry news] XDS 2026 Insights Report is now live
The 2026 XDS Insights Report examines how external development partnerships are evolving as they become a core part of modern production pipelines. Based on input from 250+ industry professionals, the report shows an ecosystem moving beyond delivery risk and into a new phase shaped by coordination, governance, and long-term collaboration.
Read More » -
MCV/DEVELOP #1007 is HERE!
-
The hidden costs of self-publishing on consoles
-
MCV/DEVELOP’s 30 Under 30 2025
-
Allard Laban and Belia Portillo from Jackbox Games on Jackbox Party Pack 11
-
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
Read More » -
Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
-
Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
-
MCV/DEVELOP’s 30 Under 30 2025
-
MCV/DEVELOP’s 30 Under 30 2024

MCV/DEVELOP News, events, research and jobs from the games industry






