Production targets for the Switch have reportedly been doubled thanks to strong demand for the machine. The Wall Street Journal reports that Nintendo has doubled the number of Switch consoles it intends to manufacture in 2017 from 8m to 16m. This is due to higher than expected demand. Nintendo now …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Exclusive: PlayStation Access to depart Yogscast
The team behind PlayStation Access, PlayStation UK’s award-winning YouTube channel, is to leave its current home at The Yogscast to form a new video-focused creative agency called We Are Reach, MCV can reveal. PlayStation Access will continue to be the team’s main focus at We Are Reach, but the move …
Read More »Horizon Zero Dawn hits 2.6m global sales
Sony has confirmed that its PS4 exclusive Horizon Zero Dawn has already surpassed 2.6m sales worldwide after just two weeks on shop shelves. This makes it the best-selling new first party IP launch on the PS4 to date and developer Guerrilla Games’ biggest ever debut. "We knew Horizon Zero Dawn …
Read More »IHS: World console market down in 2016 but PS4 claims 51% share over Xbox One’s 26%
The UK games industry may be worth a record-breaking 4.33bn according to Ukie’s annual industry valuation this morning, but a new report from IHS Markit paints a slightly gloomier picture for the worldwide console market. The worldwide console market shrunk by 2.5 per cent in 2016, contracting to a consumer …
Read More »Cloud collaboration app Favro to spin out into own company
Favro and Hansoft split, but they're still friends
Read More »GAME to become official games partner of BAFTA
GAME has announced it’s to become an official games partner of the British Academy of Film and Television Arts. The partnership will see GAME support BAFTA’s upcoming Games Awards evening, which is due to be held on April 6th at Tobacco Dock during the London Games Festival, as well as …
Read More »Ghost Recon Wildlands claims Japanese No.1, while Switch sales fall 81%
Ubisoft’s Ghost Recon Wildlands has displaced The Legend of Zelda: Breath of the Wild in the Japanese Top Ten to claim last week’s No.1 spot, according to the latest data from Famitsu. Ubisoft’s open world title sold 94,017 copies in its first week on shelves, while Breath of the Wild …
Read More »THQ Nordic and Wired Productions sign retail agreement for Victor Vran:Overkill Edition and The Town of Light
THQ Nordic and Wired Productions have announced a retail partnership for two upcoming titles: Heamimont Games’ action RPG Victor Vran: Overkill Edition and LKA’s first-person psychological thriller The Town of Light. Both titles will feature numerous enhancements over their digital PC counterparts, and the partnership will also see both titles …
Read More »UK games industry makes £4.33bn in 2016
UKIE announce the figure. Our sister site MCV has the analysis
Read More »Analysis: the driving forces behind the UK’s 4.33bn games industry
Read the headlines at the end of 2016, MCV’s included, and you might think the games industry was having a tough time of it. A number of high-profile releases struggled at retail and then Black Friday swept in and prices tumbled just weeks after release. It didn’t look pretty, but …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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