The American games market is on the rise, with consumer spending increasing by $200m in 2016. That’s according to a report from US games trade body the ESA and market tracker NPD, which says the nation’s games industry generated $30.4bn in 2016. 2015’s figure was $30.2bn. That includes revenue from hardware, software, …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
University of Toronto introduces Canada’s first eSports scholarship
The University of Toronto has become the first university in Canada to offer an eSports scholarship to students. The Victor Xin Scholarship in eSports has been funded, as you may have guess, by Victor Xin a UoT alumnus who is a managing partner at an investment firm. Any undergraduate student …
Read More »Astralis signs sponsorship deal with car manufacturer Audi
Counter-Strike: Global Offensive organisation Astralis has just announced a new sponsorship deal with German car manufacturer Audi. The deal is supposedly work just under $750,000 according to Dot eSports, and will see the Audi logo appear on player clothing and other branding. Exact specifics of what the deal includes outside …
Read More »Nintendo Switch UI revealed, along with previously unannounced indie titles
The Binding of Isaac: Rebirth publisher Nicalis has tweeted a picture giving us a sneak peek of the Switch’s user interface as well as some previously unannounced indie games coming to the platform. The studio has now deleted the tweet but it was online long enough for NeoGaf users to …
Read More »US games revenue slumped 15 per cent in December
The American games market saw year-on-year decline in December. According to research from US market trackers NPD, $2.78bn was made from hardware, physical and digital software, PC and accessories, a dip of 15 per cent on December 2015. The biggest decline game from games hardware, which saw a 20 per …
Read More »No Netflix at launch – Nintendo Switch will concentrate on games
Netflix has become somewhat omnipresent in modern technology, with the streaming service available on most games consoles, set top boxes, smart TVs, smartphones, tablets and even some fridges. It won’t be appearing on Nintendo Switch at launch, though. Nintendo, responding to queries from Kotaku, stated that the streaming service, along …
Read More »Shovel Knight: Treasure Trove launching first on Nintendo Switch
Yacht Club Games has announced its upcoming Shovel Knight expansions, Shovel Knight: Treasure Trove and Shovel Knight: Specter of Torment will be launching on Nintendo Switch first during the console’s launch window. Other platforms will follow after sometime in the spring. Yacht Club Games has yet to reveal specific release …
Read More »Google Play announces finalists for European leg of its Indie contest
Finalists being shown at London's Saatchi Gallery in February
Read More »Zelda: Breath of the Wild will be the last first-party Wii U game
The Legend of Zelda: Breath of the Wild will be the last first-party game to launch on the Wii U, Nintendo has confirmed. Nintendo of America boss Reggie Fils-Aime broke the news while speaking to Polygon during the Switch reveal event last Friday. From a first-party standpoint, there’s no new …
Read More »EA Motive hires portal designer Kim Swift
Swift working on Motive's unannounced project
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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