Silja Bernecker, Team Lead for Talent Acquisition Management at InnoGames, talks about the benefits of open information sharing, and how it is an essential part of what they do. What differentiates your studio from other developers? Unsurprisingly, it’s a combination of factors that makes us different. Firstly, we foster open …
Read More »When We Made… Cavern of Dreams
Tyler ‘Bynine’ McMaster, indie artist and game developer, tells Vince Pavey all about the work that went into making his retro platformer dreams into a reality Indie games have paid tribute to classic video game adventures for a long time, although outside of a growing fondness for the boomer shooter, …
Read More »Levelling Up – Guillotine’s Jake Kulkowski
Jake Kulkowski, founder of Guillotine, tells us about setting up an influencer relations agency, and why being in the content trenches is rewarding, rather than just cut throat What is your job role and how would you describe your typical day at work? I’m the founder of Guillotine, a small …
Read More »Issue 996 of MCV/DEVELOP is out now
The latest issue of MCV/DEVELOP is available to read online now, with print editions working their way through the mail as we speak. Yes, that is Forza Motorsport on the cover. No, it’s not burning up the charts. It is though one of the most important games of the last …
Read More »Final Boss: Rachel Rakowski, Global Head of Gaming at We Are Social
Every issue of MCV/DEVELOP magazine is wrapped up by an industry leader. For the April-May issue we spoke to Rachel Rakowski, global head of gaming at We Are Social What is your greatest achievement? My greatest personal achievement is succeeding in my mission to become a leader in the gaming …
Read More »Final Boss: Susan Burns, Head of Studio at Skyhook Games
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak to Susan Burns, Head of Studio at Skyhook Games. Skyhook is synonymous with Lawn Mowing Simulator. Tell us something we don’t know about the studio? For those that aren’t aware, Skyhook Games offer full …
Read More »Debugging D&I – Amiqus’ Liz Prince on supporting Women’s History month
March is Women’s History month, and of course includes International Women’s Day on the 8th of the month. Amiqus’ Business Manager Liz Prince takes a look at how studios can use the time to celebrate and support the brilliant women working in the industry – and maybe entice more to …
Read More »Final Boss: Snow Rui, President and CFO at Hooded Horse
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak to Snow Rui, President and CFO at Hooded Horse
Read More »When We Made… Mortal Kombat 1
Ed Boon, Chief Creative Officer at NetherRealm Studios and co-creator of Mortal Kombat, tells Vince Pavey, defender of Earthrealm, how they created a brand-new universe after 30 years. Thankfully, there were no fatalities, although there are plenty in the video game
Read More »When We Made… Fae Farm
Isaac Epp, game director of Fae Farm at Phoenix Labs, tells Vince Pavey about the challenges of infusing the cosy life sim genre with a dash of fairy magic and adventure
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