Publishing

Thomas Dunn on making Wobbly Life, listening to the community, and leaving room for players to make their own fun

wobbly life rubberbandgames header img Thomas Dunn on making Wobbly Life, listening to the community, and leaving room for players to make their own fun

Thomas Dunn, founder and director of RubberBandGames, tells Vince Pavey all about the work his team puts into letting its players live their best Wobbly Life

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Laurent Malville on what Lost Rift has in common with previous People Can Fly games, and trying to deliver something new in the extraction shooter space

lost rift people can fly header img Laurent Malville on what Lost Rift has in common with previous People Can Fly games, and trying to deliver something new in the extraction shooter space

Vince Pavey had a chat with Laurent Malville at People Can Fly about making their new base-building survival and extraction shooter hybrid game Lost Rift, which is currently in Early Access

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Brent Friedman on Force Multiplier Studios, making Karnivus in Fortnite, and why AAA talent is now working on smaller projects

karnivus img 1 660x330 1 Brent Friedman on Force Multiplier Studios, making Karnivus in Fortnite, and why AAA talent is now working on smaller projects

Vince Pavey speaks to Brent Friedman, co-founder and Chief Creative Officer at Force Multiplier Studios about his team's new tournament game, building a community, and why they decided to do it all within Fortnite Creative

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