NC America has announced a partnership with independent developer emptyvessel to publish the close-quarters cyberpunk shooter DEFECT. The agreement enables NC America to publish emptyvessel’s intense, tactical shooter on multiple platforms at a date yet to be revealed.
Read More »MCV/DEVELOP Awards 2026 – Deadline looming!
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancaster Hotel, overlooking London’s Hyde Park. BUT THERE'S NOT LONG LEFT TO ENTER!
Read More »[Industry news] Scopely at 15: Celebrating a milestone anniversary and the power of play
When Scopely was founded 15 years ago, there was no blueprint or guaranteed path to success — only a belief in the power of play, its ability to bring people together, and that great games can stand the test of time.
Read More »[Industry news] Lumentale: Memories of Trey release date announced
Team17 and Beehive Studios are proud to announce that Lumentale: Memories of Trey is coming to Steam and Nintendo Switch 1 on May 26th 2026! Explore the Italian-inspired region of Talea, catch over one hundred Animon of different varieties, assemble your team and cook hundreds of meals in a brand-new Monster-Collector from the minds behind Xenoverse: Per Aspera Ad Astra, with a beautifully written, story-driven approach.
Read More »[Industry news] Tencent Cloud Unveils AI-Powered Gaming Solutions at GDC 2026
At the Game Developer's Conference (GDC) 2026, Tencent Cloud, the cloud business of global technology company Tencent, electrified GDC 2026 with AI‑powered breakthroughs for the games industry, introducing a new wave of AI-powered solutions set to redefine how games are developed, played, and protected. From intelligent in-game communication to next-gen security, these innovations are shaping the future of gaming by connecting players, streamlining development, and raising the bar for immersive experiences.
Read More »[Guest post] Integrating ECS into Existing Mass-Market Games: A Practical Engineering Guide
Entity Component System (ECS) architectures have become a standard approach for scaling modern games. They offer predictable performance, efficient memory usage, and a clean way to extend gameplay logic.
Read More »[Industry news] Battlefield 6 Dev Director Anna Norrevik to Headline NG26 Spring
Battlefield 6 Dev Director Anna Norrevik has been announced as a headline speaker at Europe’s premier B2B games conference, Nordic Game Spring 2026 (NG26), which returns on 26–29 May to Malmö’s iconic Slagthuset venue.
Read More »[Industry news] Kasedo Games Appoints Timea Edvi as Publishing Director
Kasedo Games, the publishing label of the Kalypso Media Group, has today announced the appointment of Timea Edvi as its new Publishing Director. Edvi brings with her more than twenty years of experience in games publishing, platform partnerships and indie development support, further strengthening Kasedo’s strategic focus on premium indie strategy titles.
Read More »[Industry news] Nitrado and Hathora collaborate on customer transition to GameFabric
Nitrado and Hathora announced today that they are working together to provide Hathora customers with a structured and supported transition to GameFabric by Nitrado following Hathora’s decision to wind down gaming operations, as the team will work on compute orchestration for AI inference at scale. The collaboration is designed to give studios and game operators a clear path forward, with hands-on migration support focused on continuity, stability, and minimising disruption to live operations.
Read More »93% of AA & AAA Studios say today’s pre-launch metrics fail to predict success
93% of senior AA and AAA studio leaders say they cannot reliably predict whether a game will be a commercial success or failure ahead of launch, despite widespread tracking and analysis of wishlists, trailer views and social engagement metrics. That’s according to new research from FirstLook, the player relationship platform …
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