Game development news

Engine Swap Shop: Eugene Martynenko on Pingle’s new service for converting Unity games to Unreal

Upon hearing about a new service for converting Unity games to Unreal, we fired off a few questions to Pingle Studio’s Eugene Martynenko about how it came about and what can be achieved

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[From the industry] Avakin Life steps up player protection with Yoti’s age assurance to ensure a secure and enjoyable experience

Avakin Life, a 3D life-simulation video game has introduced age assurance technology from digital identity company Yoti. Players can now verify their age to unlock exclusive age-restricted features

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[From the industry] Applications Open Today for the Award-Winning Tentacle Zone Incubator

Applications are now open for the 2024 virtual Tentacle Zone Incubator for global early stage developers from underrepresented groups, including but not limited to, POC, lower socioeconomic backgrounds, LGBTQ+, underrepresented genders, people with disabilities and neurodiversities

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Halloween Horror Notes: Ross Tregenza on developing the sound of The Texas Chain Saw Massacre

As candles across the land begin to fill the air with the scent of pumpkin spice and the dark nights come rolling in, it’s the perfect time to shut the curtains, cosy up... and play terrifying games to scare ourselves silly, obviously!

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