In-Depth

Guerrilla leadership on their journey from Killzone to Horizon Forbidden West

Vince Pavey met with Jan-Bart van Beek, Michiel van der Leeuw and Angie Smets from PlayStation Studios to ask them all about their journey from Helghan to the Forbidden West before they all go out and hunt another robot dinosaur at the Develop:Brighton conference

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Q&A: Alan Lawrance from Dry Cactus on the importance of playful minimalism and having an active community for Poly Bridge 3

Ahead of the release of physics puzzler Poly Bridge 3, we fired over some questions to technical director Alan Lawrance, hopefully to build bridges with the New Zealand developer (before our efforts inevitably tumbled into the river below)

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Fireshine From Below: Garry Williams on what’s next for the indie publisher behind Core Keeper

Fireshine Games might have had an unremarkable first year but for the unearthing of Core Keeper, a game that mines the best bits of Terraria and Stardew Valley without burying itself in the process. Richie Shoemaker picks at Garry Williams to see if there are other treasures likely to catch the light

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Industry Voices: Social mobility and the games industry: how an industry worth £4.6 billion is failing its talent

Dan Ahern, QA lead at Radical Forge talks about social mobility in the games industry

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