Sega’s latest purchase is the French developer behind the Endless series, Amplitude. The firm acquired all of the studio’s shares on July 1st in an attempt to improve its PC game portfolio and development capabilities in the US and Europe. Sega has not said how much this set the company …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Crazy Kings studio TicBits acquired by mobile publisher Animoca
Label known for licensed titles to pay €3.35 million in total for casual games firm
Read More »Resident Evil 7 demo outsells PT with 2m downloads
Over two million people downloaded the Resident Evil 7 demo within its first week, beating previous PS4 records. That includes Konami’s PT, which was the acclaimed ‘playable teaser’ for the since cancelled Silent Hills project. PT was released in 2014 and was downloaded 1m times in a month – although …
Read More »All new Microsoft Studios games will support Xbox Play Anywhere
Microsoft has confirmed that its Xbox Play Anywhere program will apply to all future titles it publishes. Xbox Play Anywhere was unveiled at E3. Although the exact terms vary by title, in general XPA games will be available on both Xbox and PC and boast cloud-based achievements and game saves …
Read More »Rare picks up ex-Lionhead and FreeStyleGames staff
British outlet Rare has furthered strengthened its workforce by picking up devs from studios struck by layoffs and closures. Ted Timmins will lead up PC design and development at Rare, having formerly lead design atrecently deceased studio Lionhead, as well as Another Place Productions. Among the most recent engineering additions …
Read More »YouTubers embroiled in CS:GO gambling controversy
Two leading YouTubers have been accused of duping viewers into using a Counter Strike weapon skin gambling site that they themselves established. A report from Games Industry following the release of a damning video from H3H3 that suggests YouTuber TmarTn posted videos in which he had claimed to discover the …
Read More »PlayStation Vue hits 100,000 subscribers
Sony’s streaming video service Vue has passed the 100k subscriber mark a little over a year since its debut. That’s according to a new report from Bloomberg. Sony has yet to release any official figures. Vue rolled out across the entire US earlier this year, following its initial debut in …
Read More »Ico Partners: Money raised by game Kickstarters more than halves in H1 2016
The amount of money generated by video game Kickstarter campaigns has fallen considerably for the first half of 2016 compared with that of 2015. That’s according to consultancyIco Partners, who reports that just $8.2m has been raised in the first six months of 2016 – a massive reduction on H1 …
Read More »Miyamoto thinks Starfox is Wii U’s most underrated game
This year’s Star Fox Zero has been named as the Wii U’s most underrated game by legendary Nintendo developer Shigeru Miyamoto. I think personally Star Fox is a really fun game if you sit down and play it,” Miyamoto told Game Informer. I think, for example, an elementary school kid …
Read More »Develop Awards 2016 Partner Spotlight: Keywords Studios
CEO Andrew Day reveals why the games industry's complexity and risk drives the services firm's work
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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