Having examined 12 months worth of gameplay for every employee, League of Legends developer Riot discovered "a correlation between in-game and in-Riot toxicity". Writing for GoogleRe:work, the studio said: The Riot team hypothesised there’d be a correlation between highly toxic in-game play and workplace toxicity; if a Rioter received lots …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
ESA on the future of E3
Every year when we sit down with E3 organisers the ESA, we generally end up chatting about the same topics. ‘What can we expect from the show?’, ‘What’s different this year?’, ‘How much space is being dedicated to mobile/VR/AR/the next big thing?’. But this year, there’s actually quite a lot …
Read More »Nintendo UK boss Simon Kemp to leave
Nintendo’s UK general manager Simon Kemp is leaving the company. Kemp replaced David Yarnton as the UK boss in 2012. He will be temporarily replaced by Stephan Bole, who is senior managing director for European subsidiaries. Nintendo is seeking a permanent replacement for Kemp. Nintendo of Europe told MCV that …
Read More »History Lesson: The story of E3
1995 was an iconic year for video games. It was the year of the first PlayStation, the Sega Saturn… the Virtual Boy. It was also the year of Donkey Kong Country, Yoshi’s Island, Command and Conquer and Worms. And it was the year of the very first Electronics Entertainment Expo. …
Read More »PS4 Neo confirmed, but it won’t be at E3
Sony has admitted that that PlayStation Neo is real, but has also confirmed that there will not be any details announced at E3 next week. It is intended to sit alongside and complement the standard PS4,” Sony Interactive president Andrew House told The Financial Times. We will be selling both …
Read More »Five reasons to work with an established IP
ILogos CEO Elena Lobova discusses the advantages of working on branded titles
Read More »EA donating $1m to five charities, including SpecialEffect
Publishing giant EA is giving away $1m to five different charities, one of which is the UK’s very own SpecialEffect. This donation comes as part of the firm’s Play to Give programme. HeForShe, Code.org, National Center for Women and Information Technology, Code2040 and SpecialEffect will be sharing the $1m figure. …
Read More »Spotify says iOS subscriptions does not address ‘Apple tax’ problem
Apple’s announcement that it is to allow app subscriptions on the iOS App Store is nothing more than a ‘gesture’. The streaming music service remains critical of both the size of the slice Apple claims from App Store payments, and the inflexibility of Apple’s pricing model. "It’s a nice gesture, …
Read More »Doctor Who, Until Dawn, virtual reality: the transformation of Supermassive Games
Back in 2012, Supermassive Games released its ambitious Doctor Who: The Eternity Clock. Working with the BBC, the Guildford-based studio had pitched a multi-part adventure for PlayStation consoles. It was to star Matt Smith in the title role and was being created, lovingly, by real fanatics of the sci-fi TV …
Read More »Opinion: When video games date the movies
Former Sony London Studios VR developer Dave Ranyard discusses how virtual reality could see the worlds of film and video games unite. For years now we have seen games and movies do a merry dance together but never really meet up. Sure there have been games made of movies and …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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