Imagine a game in which your character doesn’t even know how to breathe by himself. He doesn’t know how to stand, walk, put on pants, brush his teeth or even blink. Well, meet Sam, the hero of Perfectly Paranormal’s Manual Samuel. After being hit – and killed – by a …
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MCV/DEVELOP Awards Finalists announced
MCV/DEVELOP has announced the category finalists for the MCV/DEVELOP Awards 2026. The MCV/DEVELOP Aw…
The Story Mob announced as sponsor of the Indie Studio of the Year award at MCV/DEVELOP Awards 2026
MCV/DEVELOP has announced The Story Mob as sponsors of the Indie Studio of the Year award at the MCV…
[Event news] Leading Games Industry Entrepreneur Chris van der Kuyl CBE Joins the Games Growth Summit
Chris van der Kuyl CBE has been announced as the latest speaker to join the Games Growth Summit, bri…
Code Wizards announced as key sponsor of MCV/DEVELOP Awards 2026
MCV/DEVELOP has announced Code Wizards as a key sponsor at the MCV/DEVELOP Awards 2026. …
[Event news] Games Aid Charity Poker Tournament at Develop: Brighton 2026
Come and join 70 of your industry peers for some good old-fashioned Texas Hold 'Em fun. Bask in the …
The Foundry releases free version of 3D texture painting tool MARI
Non-commercial client follows launch of compositing, editorial and finishing software NUKE for free
Read More »Animal Crossing and Fire Emblem will be free-to-play on smartphone
Nintendo has confirmed that its next two smartphone titles will be free-to-play. Smartphone outings for Animal Crossing and Fire Emblem were confirmed last month. Now Wall Street Journal reports that both DeNA chief executive Isao Moriyasu and a Nintendo spokesperson have confirmed that both will be free to download. Nintendo’s …
Read More »A crash course in the car physics of Carmageddon: Max Damage
Stainless Games’ Carmageddon returns next month with a new console title that promises the most impressive vehicular destruction since the car combat series debuted almost two decades ago. James Batchelor straps in to find out how the game’s steel-shredding effects were accomplished
Read More »‘Multiple buyers’ reportedly wanted to purchase Lionhead – but Microsoft wouldn’t let Fable go
’90 per cent’ of interested parties walked away when Microsoft refused to sell Fable IP, sources claim
Read More »Stellaris breaks Paradox revenue record with 200,000 day one sales
Space strategy title Stellaris has been an instant hit for publisher Paradox Interactive. The game has in its first 24 hours on sale sold over 200,000 units. That’s actually slightly short of the 250k copies sold by Paradox’s former release Cities: Skylines, but Stellaris’ higher price means that it represents …
Read More »‘Writers make sure things explode when they need to’: The importance of narrative in games
Development often sacrifices narrative strength at the altar of technical achievement, leaving titles with clichéd plots and lifeless dialogue in favour of visual panache and mechanical complexity. Writer Steven-Elliot Altman reveals how studios can give games a story worth telling once again
Read More »Star Wars: Battlefront 2 due in 2017, Visceral’s Star Wars game in 2018
EA has said that a sequel to Star Wars: Battlefront will be released in 2017. Its enthusiasm is undoubtedly buoyed by the success of the first game, which in EA’s last financial year (ending March 31st) saw 14m copies shipped. That’s well ahead of the 13m EA forecast back in …
Read More »Universal Windows Platform unlocks framerate for PC devs
Support for AMD Freesync and Nvidia G-Sync also added
Read More »Discover 18 code samples for the Internet of Things
Intel Developer Blog: How the firm is making it easier for developers to build projects around a wider range of devices
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[Industry news] Games Industry Shows Signs of Rebalancing as Workforce and Studios Adapt to Changing Market Conditions, Skillsearch Report Finds
The global games and immersive technology industry is moving into a new phase of adjustment, as professionals and studios respond to the lasting impact of recent market changes while adapting to new technologies and evolving expectations.
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Code Wizards announced as key sponsor of MCV/DEVELOP Awards 2026
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[Event News] Games Growth Summit adds to speaker line-up with two more veterans
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
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[Industry news] XDS 2026 Insights Report is now live
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Code Wizards announced as key sponsor of MCV/DEVELOP Awards 2026
MCV/DEVELOP has announced Code Wizards as a key sponsor at the MCV/DEVELOP Awards 2026.
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MCV/DEVELOP #1007 is HERE!
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025

MCV/DEVELOP News, events, research and jobs from the games industry

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