Epic’s upcoming F2P outing Paragon is to receive a very un-free boxed release on PS4. A $59.99 Paragon Edition has been announced for North America for June 7th. For the money gamers get a host of in-game items and perks including 6,000 Paragon Coins (worth $60), some additional challenges, permanent …
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LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
[Event News] Games Growth Summit Welcomes New Speakers for June Lineup
Emma Smith and Jason Avent join an expanding lineup of industry leaders bringing real-world insight …
Develop: Brighton announces first-ever double keynote with Bossa Studios
Surgeon Simulator, I Am Bread and Worlds Adrift developer joins Metal Gear Solid creator Hideo Kojima and PS4 architect Mark Cerny at top of billing
Read More »Game Connection Europe opens call for speakers
Event returning to Paris in late October
Read More »History Lesson: The story of XCOM
Behold, the power of games testers. Back in 1993, Harlow-based devs Julian Gollop and his brother Nick were deep in development on UFO: Enemy Unknown – the first game in the XCOM series. Unfortunately the publisher they were working for, MicroProse, was bought out by Spectrum HoloByte. And the new …
Read More »Persona developer Atlus splits with Western publisher NIS America
‘It was very difficult for NIS America to establish an equal-partnership with Atlus’ following Sega buyout of studio, CEO and president reveals
Read More »Ubisoft hands 1666: Amsterdam rights to Patrice Desilets
The legal dispute between Patrice Desilets and Ubisoft is over, with the rights for 1666: Amsterdam exchanging hands in the process. Having previously left the developer for THQ, Desilets re-joined Ubisoft in 2013. However, the pair quickly fell out with Desilets being suspended just two months later, leading to him …
Read More »Metal Slug and King of Fighters dev SNK Playmore rebrands
Rebirth as simply ‘SNK’ follows recent launch of Entertainment division
Read More »Assassin’s Creed creator regains 1666 Amsterdam rights from Ubisoft
Former creative director for franchise Patrice Desilets withdraws legal action in return for control over suspended project
Read More »John Romero: Blackroom enables me to do anything at anytime
The Doom co-creator tells us how FPS fans will help design his new game, and why he's ignoring all other shooters
Read More »John Romero reunited with Id’s Adrian Carmack for Blackroom
Duo developing new first-person shooter, Kickstarter goes live today
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[Industry news] XDS 2026 Insights Report is now live
The 2026 XDS Insights Report examines how external development partnerships are evolving as they become a core part of modern production pipelines. Based on input from 250+ industry professionals, the report shows an ecosystem moving beyond delivery risk and into a new phase shaped by coordination, governance, and long-term collaboration.
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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Allard Laban and Belia Portillo from Jackbox Games on Jackbox Party Pack 11
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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