Trials on Tatooine is the first official lightsaber simulator in virtual reality. We wonder if it will be popular…
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Twitch urges devs to make livestreaming games with Developer Success initiative
Programme promotes ‘Stream First’ as a valuable game design philosophy for creators
Read More »ILM unveils Star Wars: Trials on Tatooine VR experiment
Let’s face it – if anything is going to sell virtual reality, it’s the chance to prance about with a lightsabre. Industrial Light & Magic and LucasArts have apparently inadvertently unveiled an experimental VR title called Star Wars: Trials on Tatooine. A trailer briefly appeared on the ILM website before …
Read More »Google to embed mobile game demos in search results
Platform holder to highlight titles made by smaller studios through Google Play Indie Corner initiative
Read More »Microsoft could yet bring digital game sharing to Xbox One
One of the features lost in Microsoft’s big Xbox One u-turn in 2013 could yet be revisited. Shortly after the Xbox One’s E3 2013 reveal the platform holder was forced to abandon much of the digital architecture it had designed for the console, amid a ferocious consumer backlash that still …
Read More »Five things other publishers can learn from The Division
Ubisoft’s The Division is the biggest Q1 game ever. MCV estimates that over 300,000 copies of the game were sold in a week (digital and physical), making it a massive new IP launch, up there with Watch Dogs and Destiny. We’ve written countless articles about games that got their launches …
Read More »UK indie Fourth State wins big at Game Connection Awards
The Last Word takes home three prizes from San Francisco event
Read More »Microsoft introduces cross-network play and MonoGame support
Xbox One and Windows 10 to allow playing with other PC and console platforms
Read More »Northern Ireland Developers at GDC
Come meet the Northern Ireland Developers at GDC and find out why Northern Ireland is a great place to make your game
Read More »Microsoft opens doors to Xbox-PlayStation cross-platform multiplayer
Well isn’t Microsoft just full of surprises. Having set parts of the fandom alight with its recent comments about the marriage of Xbox and PC, Microsoft has now said that it is fully embracing cross-platform online multiplayer. But we’re not just talking between Xbox and PC – Microsoft is happy …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
Read More » -
Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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