EA is planning to wait and see how well VR performs before it jumps into the virtual reality market. Speaking at UBS Global Technology Conference – as reported by GI.Biz – EA CFO Blake Jorgensen said that the publisher is going to hold off until the VR market reaches a …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Star Wars Battlefront sequels planned, could cover prequel trilogy
This week’s Star Wars Battlefront is just the start for EA’s rebooted sci-fi shooter series. Speaking at the UBS Global Technology Conference (via GameSpot), the publisher’s CFO Blake Jorgensen said that it had struck a near 10-year deal with Disney to create Star Wars games – and that further Battlefront …
Read More »EA is making its own ‘Assassin’s Creed-style’ game
Former Assassin’s Creed producer Jade Raymond joined EA for a very good reason. Raymond, who produced Ubisoft’s original historical stealth-action title in 2007 and its 2009 sequel, moved across to EA’s Motive Studios in July of this year. Her only confirmed project to date was the as-yet untitled Star Wars …
Read More »Microsoft adds button remapping support for Xbox One standard wireless controller
Microsoft has announced the addition of button mapping support to standard Xbox One controllers. Aspromised last monthby the firm upon the arrival of the Xbox One Elite controller, the ability to customize button inputs isnow availablefor all Xbox One wireless controllers. The support does carry a few limitations, when compared …
Read More »Disgaea PC release set for Feburary 2016
Nipon Ichi’s popular tactical RPG series Disgaea is set to debut on PC early next year. Anew store page on Steamlisted by the company reveals the definitive edition of the original Disgaea will launch within the release window of February 2016. PC features include updated UI and textures, support for …
Read More »Sony denies media claims that ISIS is communicating on PS4s
Reports in the aftermath of the recent Paris terror attack have alleged that ISIS is using PS4s to freely communicate. The accusation, which was made by Belgium’s Interior Minister Jan Jambon, centres on the claim that PS4’s player-to-player communications use an encryption method that I harder to crack than other …
Read More »Margin Makers: Guide to Fallout 4 merchandise
After the record-breaking success of Skyrim, Bethesda returns to the nuclear wasteland for Fallout 4. MCV looks at the merchandise set to make gamers glow green with envy (not radiation) Bethesda is pulling out all the stops in its follow-up to two of the most popular games of the last …
Read More »GameGuru update targets boosted performance
Core engine of The Game Creators' toolset converted to C++ foundation
Read More »Super Star Wars hurtling onto PSN this week
Sony has said that a port of 1992 SNES platformer Super Star Wars will be released for PS4 and Vita this week. That’s in the US at least – we’ve still not yet had definitive word on whether it will arrive in Europe this week. A November 17th release in …
Read More »Western Xenoblade Chronicles X does away with boob size adjustment slider
Details of further edits to the European and American versions of Wii U RPG Xenoblade Chronicles X have provoked yet more bizarre censorship allegations. Siliconera reports that in the Japanese version of the game the character creator allows users to control breast size with a slider, allowing the game’s 13-year-old …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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