Fallout 4 has only been on shelves for just over a day and has wasted no time in breaking records. In the last 24 hours, the latest entry in Bethesda’s apocalyptic action RPG saw 445,546 players on Steam, making it the non-Valve game with the highest concurrent player number. That’s …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Interface takes place tomorrow – Here’s everything you need to know!
Interface– the UK’s interactive content marketplace, presented by MCV and Develop -takes place tomorrow,November 12that St Mary’s Church in London (see map below). The full schdule can be seen below, complete with conference sesions, private pitching, games showcase, funding advice and more. Registration opens at 9.30am, with the three main …
Read More »Warner Bros Interactive quarterly sales and profits soar
Warner Bros is having a great year thanks to a strong performance from its interactive entertainment division, parent company Time Warner has announced. The company mentioned its game division’s stellar performance on multiple occasions throughout its third quarter report. Revenue for Warner Bros division – which includes both games and …
Read More »Is eSports too dependent on sponsors?
In a rather ironic short posted to eSports weekly, Steven Arhancet, co-owner of Team Liquid, and Jason Lake, owner of Complexity, discussed the involvement of sponsorship in eSports. Host Kevin Knocke opened the segment with an astounding figure of 80% which makes up eSports revenue, which begs the question – …
Read More »Rovio’s revenues soar with Amazon Underground
Studio's downloads have doubled and revenues have tripled since signing up to new app platform
Read More »Borderlands Triple Pack heading to retail next week
2K Games has announced the Borderlands Triple Pack retail bundle for release later this month. The Triple Pack combines Borderlands, Borderlands 2 and Borderlands: The Prequel, along with all bonus content for each, into one tidy release. The $49.99/38.81 package will arrive on November 17thfor PS3 and Xbox 360 consoles. …
Read More »Blizzard aims to restore Starcraft, Warcraft III, and Diablo II for modern PCs
Blizzard is seeking a senior software engineer to bring some of its classic games up to proper working order for modern computers. Polygonreports on the listing, which name drops Starcraft, Diablo II, and Warcraft III: Reign of Chaos. All three are currently supported on Battle.net, but Blizzard is looking to …
Read More »Amazon Underground has tripled Rovio’s Amazon Appstore revenue
Retailer Amazon has said that developers who have signed up to its Amazon Underground ecosystem are enjoying a surge in revenues. Specifically, Angry Birds developer Rovio has seen revenues from the Amazon Appstore triple since launching four games on the service while Jetpack Joyride and Fruit Ninja creators Halfbrick have …
Read More »Nintendo Direct returns this week
Nintendo is holding its first Direct broadcast since the passing of previous president Satoru Iwata this Thursday (November 12th). The publisher revealed this via Twitter. The Nintendo UK and Nintendo of Europe Twitter accounts (below) indicate that European boss Satoru Shibata will be hosting the broadcast. It’s not clear whether …
Read More »Hue’s Henry Hoffman?
Henry Hoffman always wanted to make games. Since he was nine he’s been making little games, but his first real title was Mush, a BAFTA-winning project that him and four other developers made in the 12-week Dare To Be Digital competition while he was at university in Newport. Dare To …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
Read More » -
Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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