Unreal Tournament studio Epic Games has revealed its new, currently in-development title Paragon. The game is set to arrive at some point in 2016 for PC, but the company isn’t saying much beyond that. Paragon’s first video shows off the character model of Twinblast – thegame’s websitealso confirms Steel, Sparrow, …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
IndieCade co-chair John Sharp departs
Annual indie games festival IndieCade has lost one of its co-chairs. John Sharp shared the news on hispersonal website, explaining in depth that his decision to step away was due to a realization that conferences like IndieCade aren’t helping marginalized devs like they should. "For me, a big motivation for …
Read More »There’s (another) Witcher movie on the way
The producer of The Mummy film franchise has announced a cinematic adaptation of The Witcher. Yes, before pedantic readers point out, there has already been a movie made about the exploits of monster-murderer and serial womaniser Geralt of Rivia. However, that 2001 Polish-language take on Andrzej Sapkowski’s original set of …
Read More »Nearly 2,000 app devs made $1m the last year
With the App Store and Google Play seemingly dominated by a handful of studios, many developers may believe there is little to no chance of generating significant revenue from the mobile space. But a new infographic released by Pollen VC and Priori Data, entitled The App Developers Millionaires Index, claims …
Read More »Developer-run item stores arrive on Steam
Valve has rolled out a new developer-run storefront on Steam that lets developers sell in-game items. The scheme hasdebutedwith Facepunch’s open-world survival game Rust. It runs similar to existing community markets, but developers can now curate the store themselves. Developers can either sell their own items, or potentially sell items …
Read More »Halo 5 World Championship crowdfunds $500k extra prize purse during launch week
Halo 5 has been out for just over a week in The States and its in-game monetisation has already allowed players to crowdfund half a million dollars for the World Championships. The Halo World Championships, to be held from December to March by Microsoft and 343 Industries, started with an …
Read More »Outnumbered, but never outgunned: Robo Pixel’s journey from university to Gamescom
There were many UK-made games at this year’s Gamescom. Blockbusters like Guitar Hero Live, Tearaway Unfolded and LEGO Dimensions are being developed on these fair shores. However, it wasn’t a triple-A behemoth that took away UKIE’s UK Game of the Show award from the event but instead a retro style …
Read More »Candy Crush revenue down as King’s mobile hit matures
Though it has been a good week for King following its purchase by Activision Blizzard, the firm’s financial report for Q3 is probably not as sweet as it might like. The firm recorded $480m in revenue for the third quarter, a drop of $35m or seven per cent year-on-year. Meanwhile, …
Read More »Video games tax relief: 8 ways to maximise your deduction
How developers can make the most from the incentives available
Read More »Sales down €277m in Ubisoft’s H1 2015 results
Lack of key releases damages pubisher’s financials, but back catalogue sales and upcoming releases expected to boost stronger second half
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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