GfK Chart-Track has warned the games industry that it might lose its best PR tool if it fails to share digital data. The firm, which operates the UK Top 40, says it is ready to support downloads in its chart, but that it’s up to the games industry to want …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Major publishers silent over data sharing
The world’s biggest games publishers refused to comment on whether they would be willing to share download data. MCV contacted every major games publisher to ask if they would like a digital chart. And although two firms admitted that including download data in an overall chart is something they would …
Read More »Indies speak out as more games miss out in digital charts farce
Two major British indie releases would have entered the All-Formats charts this week if digital figures had been counted. Volume, the new game from Mike Bithell, would have at least made the Top Ten, according to MCV sources. It comes a week after Everybody’s Gone To The Rapture, the PS4 …
Read More »Telltale’s Minecraft: Story Mode is coming to Wii U
Minecraft is finally coming to a Nintendo console. Sort of. Despite seeming on the face of it to be a perfect fit for Nintendo’s often younger and certainly more family-friendly demographic, Minecraft remains MIA on all Nintendo systems. That’s despite appearances on a vast array on platforms, from last-gen to …
Read More »MCV launches Digital Counts campaign in this week’s issue
This week, MCV is launching its Digital Counts campaign in an effort to get publishers to share their digital sales data. While major publishers remain silent on the matter, indie developers The Chinese Room and Mike Bithell have missed out on chart positions in digital charts farce And Chart-Track warns …
Read More »Develop Quiz: Are you brainier than Bossa?
Book your place now to take on our returning champions on September 16th
Read More »Dreamcast console sales spike following Shenmue III reveal
Sales of pre-owned Dreamcast consoles have ‘gone through the roof’ since Shenmue III was announced at E3. Indie retailers have told MCV that sales of Sega’s last console have skyrocketed since the LA-based trade show. That’s in addition to software sales of the original two Shenmue games, as well as …
Read More »Turok: Dinosaur Hunter, Seeds of Evil remasters in the works for PC
Remastered versions of Turok: Dinosaur Hunter and Turok 2: Seeds of Evil are heading to PC, courtesy of Night Dive Studios. According to the developer, both games will be re-released with enhanced graphics and other improvements. No word on a release or pricing info yet, but the titles have been …
Read More »Cliff Bleszinski reveals free-to-play multiplayer FPS LawBreakers
Cliff Bleszkinski’s studio Boss Key has unveiled LawBreakers, an upcoming free-to-play multiplayer FPS to be published by Nexon. Boss Key revealed the title – formerly known as Project Bluestreak – earlier today on Twitch with the debut of a live-action trailer to set up the game’s backstory: Warring factions battling …
Read More »The Witcher 3 sells 6m copies
The Witcher 3: Wild Hunt has sold 6m copies worldwide, developer CD Projekt Red has announced. The company’s latest financial results show Wild Hunt has sold a total of 6,014,576 units – roughly 1m a week on average since the game’s launch. The studio adds 1m copies of the game …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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