Studio Wildcard discusses the difficulties of creating scientifically accurate dinos
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
AR is not compelling enough for consumers yet, says Oculus
VR giant Oculus says that augmented reality has failed to capture the mass-market so far. Speaking to MCV, CEO Brendan Iribe said that the reaction from consumers to AR tech such as Microsoft’s HoloLens has been ‘ok’, but that this could change in an instant. It’s one thing to make …
Read More »Take-Two: Mafia III will ‘absolutely’ be as big as BioShock and Borderlands
Take-Two wants its Mafia series to sit alongside Borderlands and BioShock as one of its biggest games franchises. The game is published by Take-Two’s 2K division and is being created by Hanger 13, a new development unit set-up to work specifically on Mafia III – which is due to launch …
Read More »‘Horror games are pushing into the mainstream’
Creepy PS4 exclusive Until Dawn will help the horror genre march into the mainstream, says Sony. Product manager Joe Palmer praised the resurrection of the horror game ahead of the release of the PS4 exclusive later this month. The horror genre is huge in the wider entertainment industry,” Palmer told …
Read More »Find out what we learnt from Gamescom 2015 in this week’s issue of MCV
MCV is back from Gamescom – but what did we find out at this year’s show? Quantum Break is shaping up to be huge, publishers are spending big on making their games the next eSports hits and Creative Assembly is making a Halo game – and more. Meanwhile, we speak …
Read More »Dare Blogs: Mild Beast’s stealth shooter
The Dare to be Digital 2015 team talks to Develop about working on their entry title Sundown
Read More »The Flock launches next week, will conclude after 215m player deaths
Multiplayer horror game The Flock will launch later this month, with developer Vogelsap sharing the exact number of deaths the game will allow before disappearing completely. The intriguing and twisted take on Red Light/Green Light wasannounced last monthas a title that would no longer be playable after a set number …
Read More »ESL outlines new anti-doping program
The Electronic Sports League has revealed its new anti-doping program, with random saliva tests for ESL event players starting in September. ESL rep Anna Rozwandowicz detailed its planned testing process onReddit, revealing the policy will debut at the ESL One Cologne Counter-Strike: GO tournament next month. "ESL One Cologne will …
Read More »League of Legends tops most-watched games on Twitch for July
League of Legends finished on top of Twitch’s latest monthly most-watched games list, the streaming network has announced. Kotaku reports LoL finished ahead of Counter-Strike: Global Offensive and Dota 2, with Hearthstone and Rocket League rounding out the top five. Folks are also still tuning into titles such as Starcraft …
Read More »Smyths to offer free Shiny Rayquaza and Pikachu visits in first promotion with Pokémon
Retailer Smyths Toys Superstores is teaming up with The Pokmon Company for the first time as part of a new campaign. As part of the inaugural retail activation between the two firms, the toy specialist’s 80 UK and Irish outlets will feature a range of activities and offers from the …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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