Also acquires mobile developer Easybrain for $765m
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
The Playstation 5 sold 4.5 million units in just two months
This quarter was the best in Sony’s history for gaming
Read More »Gearbox merges with Embracer Group for up to $1.4bn – Gearbox and 2K to continue relationship
UPDATE: Gearbox and 2k will continue publishing relationship with regards to Borderlands and other franchises
Read More »EA extends UEFA license, with multiple FIFA mobile games in the works
EA also announced additional FIFA projects, including the development of multiple mobile titles
Read More »40 of App Annie’s top 52 mobile companies make mobile games
A huge global business, but no publisher claimed a top-three spot in more than one region
Read More »Develop:Brighton 2021 sets date for physical event in October
"..At the Hilton Brighton Metropole following the same format our community knows and loves."
Read More »Cloud gaming should be a service, not a platform – and it looks like Google is starting to realise that
Google looks to be changing direction with Stadia, we suggest that it provides an industry-focused service, not a consumer platform
Read More »The Nintendo Switch has now outsold the 3DS
Nintendo's console-handheld hybrid now sits at 79.87 million lifetime sales, putting it over the 10-year old Nintendo 3DS, with 75.94 million units sold.
Read More »TIGA proposes increase in VGTR to boost the UK’s video games industry
TIGA has published a new report, calling for an increase in Video Games Tax Relief (VGTR) from 25 per cent to 32 per cent.
Read More »Sega Sammy splits gaming and pachinko into two separate businesses
The restructuring will divide the organisation into Sega Group Corporation and Sammy Corporation.
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
The Music+Sound Awards have announced the finalists for 2026, globally celebrating the composers, sound designers and wider creative talent whose work is shaping music and sound in gaming.
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[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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